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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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bladerunner
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Author
2016-09-29
BLADERUNNER: forgotten script files....
Peter Kohaut
2016-09-29
BLADERUNNER: added implementation of more script methods added combat structu...
Peter Kohaut
2016-09-29
BLADERUNNER: still adding structures... and implementing some of script metho...
Peter Kohaut
2016-09-29
BLADERUNNER: just basic objects description scene stuff - lightning and effec...
Peter Kohaut
2016-09-29
BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Mismatched array new and delete
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Rearrange startup and shutdown a bit and document TODOs
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add newline at end of file
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Implement loading and drawing of mouse cursors.
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix a couple of memory leaks
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add audio_speech and Actor_Voice_Over
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoder
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Init globals, game flags, and actor clues
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Stub out init script
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Read set objects and walkboxes
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Remove commented out code
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add support for ambient sounds, game flags and variables, and us...
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: SliceAnimation: Avoid using potentially uninitialized variable i...
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: First pass at slice animation renderer
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add View matrix loading
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add Vector and Matrix classes
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: tlk_id shouldn't read directly from name
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix memory leaks in GameInfo
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix memory leaks in Script
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix memory leaks in Image
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix memory leaks in VQADecoder
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix memory leaks in BladeRunnerEngine
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Avoid global constructor for pixelformat
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Return an error if BladeRunnerEngine::startup() fails
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Unshadow variable size in VQADecoder::readMSCI
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Remove unused member variables from OuttakePlayer
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix invalid read
Sven Hesse
2016-09-29
BLADERUNNER: Fix invalid delete[]
Sven Hesse
2016-09-29
BLADERUNNER: Resolve argument shadowing
Sven Hesse
2016-09-29
BLADERUNNER: ScriptBase needs a virtual destructor
Sven Hesse
2016-09-29
BLADERUNNER: Remove unnecessary semicolon
Sven Hesse
2016-09-29
BLADERUNNER: Rename _vptr to _vpointer
Sven Hesse
2016-09-29
BLADERUNNER: Remove extra class qualification
Sven Hesse
2016-09-29
BLADERUNNER: First easter egg, developer commentary
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add basic Scene, Set, and Script support.
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: No semicolon after namespace closing brace
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anyway
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Damn copy/paste...
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Style
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Start port to scummvm engine
Thomas Fach-Pedersen
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