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2019-03-23BLADERUNNER: Final pass on the mazeThanasis Antoniou
Removed bell on enemy reveal, brought back original special targets Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
2019-03-22BLADERUNNER: All maze targets normalizedThanasis Antoniou
Max achievable score is verified 80 as it should be if all targets were normal Since there are special targets (to be restored in the next commit) the max score with be above 80 and it's not a fixed value known in advance.
2019-03-22BLADERUNNER: Rephrasing of if clause sequence in getFramePtr()Thanasis Antoniou
2019-03-21BLADERUNNER: More fixes for the shooting rangeThanasis Antoniou
Special targets not yet restored. Fixed a target overlap on PS13, and bad orientation of a target in PS11 and one in PS13. Special ding sound will be removed in the final pass of the maze code, when special targets will be restored too, and also fast targets will be restore to being fast or faster than they are now.
2019-03-21BLADERUNNER: Handle gracefully missing HDFRAMES or required CDFRAMESx fileThanasis Antoniou
2019-03-21BLADERUNNER: Support of localizations that use E as languageCodeThanasis Antoniou
Improved alignment of subtitles option for Russian version The text for the subtitles option probably won't make sense though in Russian, someone will have to correct it to what it should be.
2019-03-20BLADERUNNER: Fixes and cleanup for Police Maze CThanasis Antoniou
First pass of all rooms is complete. A second pass is pending where the special targets will be restored
2019-03-19BLADERUNNER: Fixes and cleanup for Police Maze BThanasis Antoniou
Mainly PS12. Also added some early info on how maze score works The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones.
2019-03-18BLADERUNER: Enhanced overlay debugger commandThanasis Antoniou
It will now load any specified overlay in the scene as long as it is valid
2019-03-18BLADERUNNER: Fixes and cleanup for Police Maze AThanasis Antoniou
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-17BLADERUNNER: Fixed CDFRAMES.DAT switchingPeter Kohaut
2019-03-17BLADERUNNER: Fixes for Russian versionPeter Kohaut
2019-03-17BLADERUNNER: Fixed integer underflow for Russian videosPeter Kohaut
2019-03-12BLADERUNNER: Fixed inability to drugged McCoy up againPeter Kohaut
Actors are not updated faster than 60 times per second.
2019-03-12BLADERUNNER: Fixed compilation errorPeter Kohaut
2019-03-12BLADERUNNER: Added support for scrolling with mouse wheelPeter Kohaut
Not in the original game
2019-03-11BLADERUNNER: Clean-up of PS13 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Better formatting for police targets instructionsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS12 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS10 & PS11 target scriptsPeter Kohaut
2019-03-10BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macroThanasis Antoniou
Enabled by default. Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
2019-03-09BLADERUNNER: Clean-up for subtitles initialization codePeter Kohaut
2019-03-09BLADERUNNER: Alternate fix method for rare path finding assert faultsThanasis Antoniou
Disabled by default. This one allows polygons merged on a single point.
2019-03-09BLADERUNNER: Fixed zbuffer warning in NR01Peter Kohaut
Game was trying to decode zbuf when there was none.
2019-03-09BLADERUNNER: Fixed McCoy anim in spinner at PS01Peter Kohaut
McCoy will not disappear prematurely in PS01 when he enters the spinner.
2019-03-09BLADERUNNER: Savagame names fixesPeter Kohaut
It was not possible to change the name of exisitng savegame Saves were read too ofter just for over-drawing the thumbnail
2019-03-09BLADERUNNER: Better fix for bug in pathfindingPeter Kohaut
Basically just more robust (but slower) fix to the intermittent assert in pathfinding code when polygons were touching only by a single corner.
2019-03-09BLADERUNNER: Subtitles code improvementsThanasis Antoniou
Allow for 4 lines of subtitles, but start from using 2 lines by default Also added debugger command to allow for immediate text testing for subtitles
2019-03-06BLADERUNNER: Fixed panning of speechPeter Kohaut
Cleanup of other sound pannings
2019-03-05BLADERUNNER: Fixed intermittent assert in pathfindingPeter Kohaut
In rare cases when polygons touched by one corner only the merging algorithm did not finish properly and ran out of the space and triggered an assert.
2019-03-05BLADERUNNER: Loading of savegames from the launcherPeter Kohaut
2019-03-05BLADERUNNER: Prevent assert fault when loading actor with bad frame valueThanasis Antoniou
Commented out assert fault in SliceAnimations::getFramePtr and sanitized the frame value instead Some actors (currently happened only with hawkers_barkeep) can have invalid frame value set when loading a save file which would cause and assert fault in the getFramePtr() assert check. This seems to be a combination of factors responsible: 1) The updateAnimation (called for an actor before drawing him into the world) has a switch clause based on animationState (not animationId) and 2) the ai_script vars for an actor are not re-initialized upon a LOAD (eg for hawkers_barkeep the _var2 value is problematic in this context because a non-zero value won't allow for sanitization of the existing / loaded frame value)
2019-03-04BLADERUNNER: Fixed overflow in savegame namePeter Kohaut
2019-03-04BLADERUNNER: Enable pathfindingPeter Kohaut
2019-03-04BLADERUNNER: Fixed unexpected music playbackPeter Kohaut
2019-03-04BLADERUNNER: Fixed stereo balance for speechPeter Kohaut
2019-03-04BLADERUNNER: Cleanup of TODO notesPeter Kohaut
2019-03-04BLADERUNNER: retirement bounty exploit fixThanasis Antoniou
And small dialogue bits with Guzza when reporting in now only play in Act 1 where they make sense. Also, don't allow McCoy to get the retirement bonus twice in Act 1. Also don't allow him to get money (100 cy) from Guzza if he has enough (>=300).
2019-03-04BLADERUNNER: Add Zuben's death rattleThanasis Antoniou
Other actors are missing their death rattle's (original bug). Will be fixed at later patch on case by case basis.
2019-03-04BLADERUNNER: Fix Zuben not flinching when shot atThanasis Antoniou
2019-03-01BLADERUNNER: Sadik dead end fix (BB09 kill)Thanasis Antoniou
Also fixed an flag constistency for kFlagZubenBountyPaid It is no longer possible to kill Sadik at BB09, but shooting him will lower his health (from initial to a fixed HP), and if McCoy also shoots him at UG18 his health will be further lowered (again to a fixed HP).
2019-02-28BLADERUNNER: Improvement on overrideSceneObjectInfoThanasis Antoniou
No longer need to have sceneId as an argument. Restored original signature of Set::addObjectsToScene()
2019-02-28BLADERUNNER: A better fix for Sebastian's dollThanasis Antoniou
Use just the existing box 31. Implement a way to override object placement. Remove the item 77 (Holden's badge) completely.
2019-02-28BLADERUNNER: Debugger command overlayThanasis Antoniou
List and or play overlay loops that have been loaded for the scene
2019-02-26BLADERUNNER: Fix for Sebastian's doll in BB06Thanasis Antoniou
Targeting clicking bounding box fixed. Animation weirdness minimized. Also restored explosion animation.
2019-02-25BLADERUNNER: Avoid using global objects in subtitle codeEugene Sandulenko
2019-02-25Revert "BLADERUNNER: Possible fix for broken build"Eugene Sandulenko
This reverts commit 727e583b94b80e299a2b6c52e67a7b99ec3558b8. Revert "BLADERUNNER: Possible fix for clang warning for subtitles" This reverts commit 78b14649beb833ecbc9c573e04078b626558ddc1.
2019-02-25BLADERUNNER: Possible fix for broken buildThanasis Antoniou
Previous fix attempt for the clang warning "warning: declaration requires a global destructor [-Wglobal-constructors]" went awry
2019-02-24BLADERUNNER: Possible fix for clang warning for subtitlesThanasis Antoniou
2019-02-24BLADERUNNER: Fixed quick video playback in few occasionsPeter Kohaut
Overlays were played too quickly after using KIA. After outtakes finished, scene videos were playing too quickly. When ScummVM was not updating game and it was not paused (eg window drag) scene videos were played too quickly.