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2019-04-01BLADERUNNER: Prevent lockup when save file is missing dataThanasis Antoniou
Missing thumbnail data was causing a lockup on mouse-over Still working on debugging why these corrupted save files may be created -- (Game_Over()) autosaves.
2019-03-31BLADERUNNER: Remove blue tint from ESPER zoom-insThanasis Antoniou
This applies only to hotspot zoom-ins and zoom-outs Last frame of zoomed in hotspot (video zoom) had a persistent blue tint. And zooming out from the hotspot also had a long lasting blue tint. These were removed.
2019-03-31BLADERUNNER: Fix no music at Dektora dance outtakeThanasis Antoniou
Also add constants for all music tracks
2019-03-31BLADERUNNER: Release non-repeated and support queued overlaysThanasis Antoniou
2019-03-30BLADERUNNER: Improved for overlay debug commandThanasis Antoniou
Not force loading of all MIX files anymore, and added a catalogue of all VQAs
2019-03-30BLADERUNNER: Fix spelling of kVariableReplicantsSurvivorsAtMoonbusThanasis Antoniou
2019-03-28BLADERUNNER: Moonbus fixes (Izo and Luther)Thanasis Antoniou
Also fixed a typo that resulted in Izo's corpse persisting past chapter 2 at RC03
2019-03-27BLADERUNNER: Fixes for moonbus combatThanasis Antoniou
2019-03-27BLADERUNNER: Fix missing sound effects in some occassionsThanasis Antoniou
LABBUZZ sound for the maze and Animoid sounds Moved lab buzz in next scene's (PS10) init, and increased size of track buffer to compensate for frequently dropping sounds in places with mayne sound effects (eg Animoid Row, Izo's door and trapdoor)
2019-03-27BLADERUNNER: Fix ESPER closing soundThanasis Antoniou
2019-03-26BLADERUNNER: Fix Dektora showing up dead at moonbusThanasis Antoniou
2019-03-26BLADERUNNER: Resolve dead end state with ZubenThanasis Antoniou
McCoy should now always be able to gather enough clues to trigger Zuben throwing the soup (via the VK test question if he does not have the Lucy photo clue).
2019-03-25BLADERUNNER: Fix static noise instead of proper audio in VQAsThanasis Antoniou
2019-03-23BLADERUNNER: Final pass on the mazeThanasis Antoniou
Removed bell on enemy reveal, brought back original special targets Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
2019-03-22BLADERUNNER: All maze targets normalizedThanasis Antoniou
Max achievable score is verified 80 as it should be if all targets were normal Since there are special targets (to be restored in the next commit) the max score with be above 80 and it's not a fixed value known in advance.
2019-03-22BLADERUNNER: Rephrasing of if clause sequence in getFramePtr()Thanasis Antoniou
2019-03-21BLADERUNNER: More fixes for the shooting rangeThanasis Antoniou
Special targets not yet restored. Fixed a target overlap on PS13, and bad orientation of a target in PS11 and one in PS13. Special ding sound will be removed in the final pass of the maze code, when special targets will be restored too, and also fast targets will be restore to being fast or faster than they are now.
2019-03-21BLADERUNNER: Handle gracefully missing HDFRAMES or required CDFRAMESx fileThanasis Antoniou
2019-03-21BLADERUNNER: Support of localizations that use E as languageCodeThanasis Antoniou
Improved alignment of subtitles option for Russian version The text for the subtitles option probably won't make sense though in Russian, someone will have to correct it to what it should be.
2019-03-20BLADERUNNER: Fixes and cleanup for Police Maze CThanasis Antoniou
First pass of all rooms is complete. A second pass is pending where the special targets will be restored
2019-03-19BLADERUNNER: Fixes and cleanup for Police Maze BThanasis Antoniou
Mainly PS12. Also added some early info on how maze score works The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones.
2019-03-18BLADERUNER: Enhanced overlay debugger commandThanasis Antoniou
It will now load any specified overlay in the scene as long as it is valid
2019-03-18BLADERUNNER: Fixes and cleanup for Police Maze AThanasis Antoniou
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-17BLADERUNNER: Fixed CDFRAMES.DAT switchingPeter Kohaut
2019-03-17BLADERUNNER: Fixes for Russian versionPeter Kohaut
2019-03-17BLADERUNNER: Fixed integer underflow for Russian videosPeter Kohaut
2019-03-12BLADERUNNER: Fixed inability to drugged McCoy up againPeter Kohaut
Actors are not updated faster than 60 times per second.
2019-03-12BLADERUNNER: Fixed compilation errorPeter Kohaut
2019-03-12BLADERUNNER: Added support for scrolling with mouse wheelPeter Kohaut
Not in the original game
2019-03-11BLADERUNNER: Clean-up of PS13 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Better formatting for police targets instructionsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS12 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS10 & PS11 target scriptsPeter Kohaut
2019-03-10BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macroThanasis Antoniou
Enabled by default. Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
2019-03-09BLADERUNNER: Clean-up for subtitles initialization codePeter Kohaut
2019-03-09BLADERUNNER: Alternate fix method for rare path finding assert faultsThanasis Antoniou
Disabled by default. This one allows polygons merged on a single point.
2019-03-09BLADERUNNER: Fixed zbuffer warning in NR01Peter Kohaut
Game was trying to decode zbuf when there was none.
2019-03-09BLADERUNNER: Fixed McCoy anim in spinner at PS01Peter Kohaut
McCoy will not disappear prematurely in PS01 when he enters the spinner.
2019-03-09BLADERUNNER: Savagame names fixesPeter Kohaut
It was not possible to change the name of exisitng savegame Saves were read too ofter just for over-drawing the thumbnail
2019-03-09BLADERUNNER: Better fix for bug in pathfindingPeter Kohaut
Basically just more robust (but slower) fix to the intermittent assert in pathfinding code when polygons were touching only by a single corner.
2019-03-09BLADERUNNER: Subtitles code improvementsThanasis Antoniou
Allow for 4 lines of subtitles, but start from using 2 lines by default Also added debugger command to allow for immediate text testing for subtitles
2019-03-06BLADERUNNER: Fixed panning of speechPeter Kohaut
Cleanup of other sound pannings
2019-03-05BLADERUNNER: Fixed intermittent assert in pathfindingPeter Kohaut
In rare cases when polygons touched by one corner only the merging algorithm did not finish properly and ran out of the space and triggered an assert.
2019-03-05BLADERUNNER: Loading of savegames from the launcherPeter Kohaut
2019-03-05BLADERUNNER: Prevent assert fault when loading actor with bad frame valueThanasis Antoniou
Commented out assert fault in SliceAnimations::getFramePtr and sanitized the frame value instead Some actors (currently happened only with hawkers_barkeep) can have invalid frame value set when loading a save file which would cause and assert fault in the getFramePtr() assert check. This seems to be a combination of factors responsible: 1) The updateAnimation (called for an actor before drawing him into the world) has a switch clause based on animationState (not animationId) and 2) the ai_script vars for an actor are not re-initialized upon a LOAD (eg for hawkers_barkeep the _var2 value is problematic in this context because a non-zero value won't allow for sanitization of the existing / loaded frame value)
2019-03-04BLADERUNNER: Fixed overflow in savegame namePeter Kohaut
2019-03-04BLADERUNNER: Enable pathfindingPeter Kohaut
2019-03-04BLADERUNNER: Fixed unexpected music playbackPeter Kohaut
2019-03-04BLADERUNNER: Fixed stereo balance for speechPeter Kohaut
2019-03-04BLADERUNNER: Cleanup of TODO notesPeter Kohaut