Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-04 | BLADERUNNER: Debugger add box fix | Thanasis Antoniou | |
2019-05-04 | BLADERUNNER: fix legend for walkboxes in debugger | Thanasis Antoniou | |
2019-05-03 | BLADERUNNER: object, item and region commands | antoniou79 | |
New commands to debug bound boxes and properties for obj, items, regions | |||
2019-05-01 | BLADERUNNER: Debugger command show maze score | Thanasis Antoniou | |
2019-05-01 | BLADERUNNER: Fix interaction with transient about locked door | Thanasis Antoniou | |
2019-04-30 | BLADERUNNER: Fixed zbuffer in TB05 | Peter Kohaut | |
This was causing issues with walking in TB05 | |||
2019-04-30 | BLADERUNNER: Spinner GPS Talkie restored | Thanasis Antoniou | |
2019-04-30 | BLADERUNNER: Restore content in UG13 | Thanasis Antoniou | |
2019-04-30 | BLADERUNNER: User choice mode should not autoselect last option | Thanasis Antoniou | |
2019-04-30 | BLADERUNNER: Comments on dialogue options | Thanasis Antoniou | |
2019-04-29 | BLADERUNNER: Chess, keyboard, and clues bug fixes | antoniou79 | |
2019-04-28 | BLADERUNNER: Fix spinner transitions post Act 1 | Thanasis Antoniou | |
Also restored ascenting outtake when leaving RC01 in Act 1 | |||
2019-04-28 | BLADERUNNER: Add cut monologue from DR01 first visit | Thanasis Antoniou | |
2019-04-28 | BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene | Thanasis Antoniou | |
They'll play the first time, but have 33% probability to play on subsequent visits | |||
2019-04-28 | BLADERUNNER: DR01 restore cut content and randomize intro | Thanasis Antoniou | |
Intro with bikes should not always play after first time in act2 | |||
2019-04-25 | BLADERUNNER: Make the cut content a runtime option | Peter Kohaut | |
Player can choose to use or not the restored cut content. Does not affect fixed bugs in original game. | |||
2019-04-24 | BLADERUNNER: remove deprecated methods from header | Thanasis Antoniou | |
2019-04-24 | BLADERUNNER: Restore VK sessions cut content | Thanasis Antoniou | |
Includes Runciter's VK session | |||
2019-04-24 | BLADERUNNER: Debugger command for full VK sessions | Thanasis Antoniou | |
2019-04-24 | BLADERUNNER: Restore relared VK questions mechanism | Thanasis Antoniou | |
2019-04-24 | BLADERUNNER: Named constants for model animations P02 | Thanasis Antoniou | |
2019-04-21 | BLADERUNNER: Proper Subtitles option translation for RUS | Thanasis Antoniou | |
2019-04-21 | BLADERUNNER: Cleaner output for debugger cmdList | Thanasis Antoniou | |
2019-04-20 | BLADERUNNER: Named constants for animationIds P01 | Thanasis Antoniou | |
Part one of using named constants for model animations | |||
2019-04-20 | BLADERUNNER: Add list debugger command | Thanasis Antoniou | |
Similar to draw (reuses code) but lists objects in the debugger view | |||
2019-04-18 | BLADERUNNER: Clarification of some math | Peter Kohaut | |
2019-04-17 | BLADERUNNER: Fixed typo in pixelFormat name | Peter Kohaut | |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android | |||
2019-04-14 | BLADERUNNER: Don't restart dialogue with offended Larry | Thanasis Antoniou | |
2019-04-14 | BLADERUNNER: Remove line about Izo being in UG02 CH04 | Thanasis Antoniou | |
2019-04-12 | BLADERUNNER: Fix McCoy's fake voice with Dektora | Thanasis Antoniou | |
Also a fix for a closeArchive() warning about A.TLK not being open | |||
2019-04-10 | BLADERUNNER: Close A.TLK within proper define check | Thanasis Antoniou | |
2019-04-10 | BLADERUNNER: Ensure A.TLK is closed onShutdown | Thanasis Antoniou | |
2019-04-10 | BLADERUNNER: Persistent sound settings, speech samples fix | Thanasis Antoniou | |
2019-04-10 | BLADERUNNER: Fix compilation when enabling some macros | Thanasis Antoniou | |
Compilation was broken for BLADERUNNER_ORIGINAL_SETTINGS(1) and BLADERUNNER_ORIGINAL_BUGS(1) | |||
2019-04-09 | BLADERUNNER: Remove comma from end of enum | Thanasis Antoniou | |
2019-04-09 | BLADERUNNER: Fix Officer Leary crowd interrogation | Thanasis Antoniou | |
He will now resume interrogation after McCoy interrupts him Also used named constants for timers | |||
2019-04-08 | BLADERUNNER: Reverted animated doors in CT01 | Thanasis Antoniou | |
They become annoying fast; probably the reason they were cut | |||
2019-04-08 | BLADERUNNER: Smoother transition in MA04-M05 in Acts 2-3 | Thanasis Antoniou | |
2019-04-07 | BLADERUNNER: Fix Gordo overlap with CT01 loopIn | Thanasis Antoniou | |
2019-04-07 | BLADERUNNER: Fix for AR, CT01 Spinner fly-in | Thanasis Antoniou | |
AR01: Fish dealer behavior fix, AR02: music fix, CT01: Spinner may fly in (loop) | |||
2019-04-07 | BLADERUNNER: Bugfix for Early Q music fadeout | Thanasis Antoniou | |
And an additional bug fix for gravel footstep sounds And I added some comments for marking the unused SFX sounds in game_constants.h | |||
2019-04-06 | BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls | Thanasis Antoniou | |
2019-04-06 | BLADERUNNER: Cleanup for looping sounds | Thanasis Antoniou | |
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound | |||
2019-04-05 | BLADERUNNER: Minor fix for Random_Query | Thanasis Antoniou | |
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
2019-04-04 | BLADERUNNER: Support wait for dialogue queues to finish | Thanasis Antoniou | |
Fixes a Crazylegs bug where he can interrupt himself Could probably be used elsewhere if there are any other such cases. | |||
2019-04-03 | BLADERUNNER: Fixes for elevator in UG13 | Thanasis Antoniou | |
Fixed McCoy appearing early at start of scene before disappearing Also added sound for going down when called from button | |||
2019-04-03 | BLADERUNNER: Fix warning in Big Endianess platform | Thanasis Antoniou | |
2019-04-02 | BLADERUNNER: Removing looping sounds after Gaff ending | Thanasis Antoniou | |
Prevents sound popping between ending outtake and credits |