aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner
AgeCommit message (Collapse)Author
2019-05-13BLADERUNNER: Mainframe talkie restoredThanasis Antoniou
2019-05-13BLADERUNNER: Fixes for PS05Thanasis Antoniou
Pathfinding and spawn points fixes
2019-05-13BLADERUNNER: GPS talkie does not disable controlsThanasis Antoniou
2019-05-13BLADERUNNER: cut content now loads all TLK resourcesThanasis Antoniou
Work-around for cut content stored in wrong TLK files
2019-05-09BLADERUNNER: Fix bad new game pos for playerThanasis Antoniou
2019-05-09BLADERUNNER: debugger includes McCoy id for list actThanasis Antoniou
2019-05-09BLADERUNNER: Use booleans in walk functionsThanasis Antoniou
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09BLADERUNNER: Fix audio clue DoorForced1 post Act 1Thanasis Antoniou
2019-05-09BLADERUNNER: Fix disabled mouse hover GPS speechThanasis Antoniou
2019-05-09BLADERUNNER: Complementary fix for scorpion cageThanasis Antoniou
2019-05-08BLADERUNNER: Fix scorpion cage blink in and outThanasis Antoniou
Original bug occurs in transitions from AR01 to AR02
2019-05-08BLADERUNNER: Another fix for confess to GuzzaThanasis Antoniou
2019-05-08BLADERUNNER: Remove most of custom PS04 transitionThanasis Antoniou
It didn't work out quite well
2019-05-08BLADERUNNER: debugger fixes, added list actor by idThanasis Antoniou
2019-05-07BLADERUNNER: Fix compilation with non-c++11 compilersThierry Crozat
2019-05-08BLADERUNNER: fix Guzza, PS03, PS04, PS01antoniou79
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford)
2019-05-08BLADERUNNER: Clarification comment on Steele's aiantoniou79
Steele can get a clue (officer's statement) that McCoy missed This is so McCoy won't miss this particular clue no matter what. But McCoy can get this clue on his own if the officer is still at the crime scene (he might leave) even if he already got it from the mainframe via Steele. This is intended.
2019-05-08BLADERUNNER: Vk show stats debugger commandantoniou79
2019-05-06BLADERUNNER: Restoring Rachael related scenes pt1Thanasis Antoniou
Some testing and polishing of animations pending especially with meeting in Act 4
2019-05-06BLADERUNNER: Fix warning for fall-through switch caseThanasis Antoniou
Added a clean "fall through" comment
2019-05-06BLADERUNNER: Fix disabled mouse hover image blinking issuesThanasis Antoniou
2019-05-06BLADERUNNER: Restore fans comment in BB11 onlyThanasis Antoniou
And some small preparation (comments) for restoring Rachael scenes
2019-05-05BLADERUNNER: Remove police officers from MA07Peter Kohaut
They are causing issues with Gaff dialogue if they are in the same scene at the same time.
2019-05-05BLADERUNNER: Fix Moraji floating in DR04Peter Kohaut
2019-05-05BLADERUNNER: Disable END_GAME_STATE auto-savePeter Kohaut
Disabled as it is not needed and it is only filling-up save slots
2019-05-05BLADERUNNER: fix for Clovis being stuck at BB11Thanasis Antoniou
This is a possible bugfix, hopefully it will be enough The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this.
2019-05-04BLADERUNNER: CT08 CT51 doll box fix and radiator regionThanasis Antoniou
Also a smalle fix for debugger (adding new region or adjusting its rectangle)
2019-05-04BLADERUNNER: Fix clickbox basket, fire ext PS05Thanasis Antoniou
2019-05-04BLADERUNNER: Fix clickbox for chess and boiler BB51Thanasis Antoniou
2019-05-04BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad pathsThanasis Antoniou
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
2019-05-04BLADERUNNER: Debugger add box fixThanasis Antoniou
2019-05-04BLADERUNNER: fix legend for walkboxes in debuggerThanasis Antoniou
2019-05-03BLADERUNNER: object, item and region commandsantoniou79
New commands to debug bound boxes and properties for obj, items, regions
2019-05-01BLADERUNNER: Debugger command show maze scoreThanasis Antoniou
2019-05-01BLADERUNNER: Fix interaction with transient about locked doorThanasis Antoniou
2019-04-30BLADERUNNER: Fixed zbuffer in TB05Peter Kohaut
This was causing issues with walking in TB05
2019-04-30BLADERUNNER: Spinner GPS Talkie restoredThanasis Antoniou
2019-04-30BLADERUNNER: Restore content in UG13Thanasis Antoniou
2019-04-30BLADERUNNER: User choice mode should not autoselect last optionThanasis Antoniou
2019-04-30BLADERUNNER: Comments on dialogue optionsThanasis Antoniou
2019-04-29BLADERUNNER: Chess, keyboard, and clues bug fixesantoniou79
2019-04-28BLADERUNNER: Fix spinner transitions post Act 1Thanasis Antoniou
Also restored ascenting outtake when leaving RC01 in Act 1
2019-04-28BLADERUNNER: Add cut monologue from DR01 first visitThanasis Antoniou
2019-04-28BLADERUNNER: BB01, DR01, NR01 reduce freq of intro sceneThanasis Antoniou
They'll play the first time, but have 33% probability to play on subsequent visits
2019-04-28BLADERUNNER: DR01 restore cut content and randomize introThanasis Antoniou
Intro with bikes should not always play after first time in act2
2019-04-25BLADERUNNER: Make the cut content a runtime optionPeter Kohaut
Player can choose to use or not the restored cut content. Does not affect fixed bugs in original game.
2019-04-24BLADERUNNER: remove deprecated methods from headerThanasis Antoniou
2019-04-24BLADERUNNER: Restore VK sessions cut contentThanasis Antoniou
Includes Runciter's VK session
2019-04-24BLADERUNNER: Debugger command for full VK sessionsThanasis Antoniou
2019-04-24BLADERUNNER: Restore relared VK questions mechanismThanasis Antoniou