Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
There were all flagged as intentional fall throughs. I simply changed the comments to something GCC would recognize. | |||
2017-08-04 | BLADERUNNER: Fix float conversion warning | Thomas Fach-Pedersen | |
2017-08-04 | BLADERUNNER: Add blit and blitToScreen helpers | Thomas Fach-Pedersen | |
2017-07-31 | BLADERUNNER: Add Spinner support | Thomas Fach-Pedersen | |
2017-07-31 | BLADERUNNER: Add missing scene scripts | Thomas Fach-Pedersen | |
Add the remaining scene scripts to SceneScript::open and module.mk | |||
2017-07-31 | BLADERUNNER: Move surfaces out of VQA player | Thomas Fach-Pedersen | |
Rename the surfaces to more meaningful names and move ownership out of the VQA classes. This means that the VQA classes no longer create their own internal surfaces but instead draw on externally provided surfaces. | |||
2017-04-18 | JANITORIAL: Remove superfluous semicolons | Torbjörn Andersson | |
2017-04-10 | BLADERUNNER: added Leon AI script | Peter Kohaut | |
Happy incept day Leon! | |||
2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut | |
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room | |||
2017-04-01 | BLADERUNNER: improvements to the walking code | Peter Kohaut | |
path finding is still missing video player has audio preloading small fixes | |||
2017-03-29 | BLADERUNNER: zbuffer is now updated between scene changes | Peter Kohaut | |
updated vqa player udpate code fixed some warnings audio preloading still needs some work | |||
2017-03-29 | BLADERUNNER: fixed warnings | Peter Kohaut | |
2017-03-29 | BLADERUNNER: fixed compilation without c++11 | Peter Kohaut | |
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
Game script are more readable now Fixed name of Officer Leary | |||
2017-03-28 | BLADERUNNER: Remove stray semicolon | Eugene Sandulenko | |
2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen | |
2017-03-26 | BLADERUNNER: Another compilation fix | Paul Gilbert | |
2017-03-26 | BLADERUNNER: Fix compilation in Visual Studio 2015 | Paul Gilbert | |
It won't let the function pointer parameters in the debug calls to be cast to void *. Hopefully the alternate uint cast I've changed it to won't be a problem with any other compiler | |||
2017-03-26 | BLADERUNNER: Added correct video looping and loop switching | Peter Kohaut | |
2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |
2017-03-23 | BLADERUNNER: Fixed function for changing actors goal | Peter Kohaut | |
2017-03-23 | BLADERUNNER: Added more functionality to movement track | Peter Kohaut | |
2017-03-20 | BLADERUNNER: added Runciter character (petshop owner) | Peter Kohaut | |
2017-03-20 | BLADERUNNER: added full office leroy ai script | Peter Kohaut | |
fix sceneobject remove | |||
2017-01-22 | Merge pull request #891 from rootfather/bladerunner-de-detection | Eugene Sandulenko | |
BLADERUNNER: Add detection for German version | |||
2017-01-19 | BLADERUNNER: Add detection for German version | rootfather | |
2017-01-17 | BLADERUNNER: Fix Unsigned vs. Signed Compiler Warnings. | D G Turner | |
2017-01-11 | BLADERUNNER: Fix Unused Variable Compiler Warnings. | D G Turner | |
2017-01-11 | BLADERUNNER: Fix Variable Shadowing Compiler Warnings. | D G Turner | |
2016-11-12 | BLADERUNNER: Avoid using alloca, which might not be available on all systems. | Kirben | |
2016-10-28 | BLADERUNNER: fixed memory leaks & overflows | Peter Kohaut | |
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder | |||
2016-10-24 | BLADERUNNER: Typo in SetEffects::setFadeColor (CID 1364307) | Thomas Fach-Pedersen | |
2016-10-24 | BLADERUNNER: Fix null pointer dereference (Actually CID 1364205) | Thomas Fach-Pedersen | |
Previous fix for CID 1364205 was actually for CID 1364306. | |||
2016-10-24 | BLADERUNNER: Fix potential buffer overrun (CID 1364276) | Thomas Fach-Pedersen | |
2016-10-24 | BLADERUNNER: Fix out-of-bounds write (CID 1364262) | Thomas Fach-Pedersen | |
2016-10-24 | BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs) | Thomas Fach-Pedersen | |
CID 1364219 CID 1364223 | |||
2016-10-24 | BLADERUNNER: Fix out-of-bounds read (CID 1364207) | Thomas Fach-Pedersen | |
2016-10-24 | BLADERUNNER: Fix null pointer dereference (CID 1364205) | Thomas Fach-Pedersen | |
2016-10-24 | BLADERUNNER: Fix resource leak (CID 1364202) | Thomas Fach-Pedersen | |
2016-10-22 | BLADERUNNER: Fix invalid assert in AudStream | Thomas Fach-Pedersen | |
2016-10-22 | BLADERUNNER: Fix uninitialized variable accesses | Thomas Fach-Pedersen | |
Fixes a couple of issues reported by valgrind and clang sanitizers. In particular, the initialization of Actor::_inCombat means that McCoy no longer randomly has his gun out at the beginning of the game. In SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been moved to after the call to setupFrameInWorld which is the method that initializes the field. This misplaced assert caused the game to crash for several people. | |||
2016-10-21 | BLADERUNNER: Fix presumable typo | Willem Jan Palenstijn | |
2016-10-15 | BLADERUNNER: Mark engine as highres | Eugene Sandulenko | |
2016-10-15 | BLADERUNNER: Fix compilation on older gcc | Eugene Sandulenko | |
2016-10-14 | BLADERUNNER: Fix compilation with plugins enabled | Eugene Sandulenko | |
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut | |
and some formatting | |||
2016-10-09 | BLADERUNNER: fixed some compilation warnings | Peter Kohaut | |
2016-10-09 | BLADERUNNER: fixed speed of pickup effect | Peter Kohaut | |
formating, small fixes | |||
2016-10-09 | BLADERUNNER: Fix compilation | Eugene Sandulenko | |
2016-10-08 | BLADERUNNER: added item pickup effect | Peter Kohaut | |
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene |