Age | Commit message (Collapse) | Author |
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working correctly yet
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debugging display (scene objects, regions, exits, walkboxes, lights?)
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scene objects
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completed init script. Added decoding of lights from VQA. Moved view from scene.
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structure (maybe it combat mode??)
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methods...
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effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
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use VQA z-buffer when rendering.
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in destructor
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Z-buffers are not being read from the VQA background yet, so z-buffer
handling is faked for now.
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Conditions are evaluated left to right. If you want short-
circuiting to protect from invalid read, you have to do the
range checks before the pointer dereferencing.
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delete[] -> delete. It's a single pointer, not an array.
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_vptr is a reserved keyword!
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MSVC allows it, but it's against the standard.
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