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2019-01-06BLADERUNNER: Add localized text for Subtitles KIA optionantoniou79
2019-01-06BLADERUNNER: Move Subtitles option further rightantoniou79
In Spanish version the 'Designers Cut' translated option overlapped with Subtitles option
2019-01-06BLADERUNNER: All versions have ENG for BRLOGO and WSTLGOantoniou79
All game language versions have the English VQA for the logo videos Do not append the localization suffix to those two, but use the '_E' suffix instead.
2018-12-25BLADERUNNER: Remove setBlackColor (for internal font shadow emulation)antoniou79
2018-12-25BLADERUNNER: Remove fallback to internal fontantoniou79
2018-12-25BLADERUNNER: Clear up old TODO in subtitles.cppantoniou79
2018-12-25BLADERUNNER: Removed old fixes for internal TAHOMA18Thanasis Antoniou
2018-12-25BLADERUNNER: Removed redundant header inclusionThanasis Antoniou
2018-12-25BLADERUNNER: Fix conflict with outtakes.cppThanasis Antoniou
2018-12-25BLADERUNNER: Override original FONT and TREThanasis Antoniou
2018-12-25BLADERUNNER more comments on calculatePosition workingsThanasis Antoniou
A bit of cleaning up of Subtitles::calculatePosition() method adding comments.
2018-12-25BLADERUNNER: switch clause in fonts and style fixesantoniou79
2018-12-25BLADERUNNER: removed BLADERUNNER_SUBTITLES_EXTERNAL_FONTantoniou79
2018-12-25BLADERUNNER: SUBTITLES.MIX pack supportantoniou79
2018-12-25BLADERUNNER: setSubtitlesEnabled also calls synchSoundSettingsThanasis Antoniou
2018-12-25BLADERUNNER: Removed compile time macros, added synch with GUIThanasis Antoniou
2018-12-25BLADERUNNER: Added subtitles support and checkbox in KIAThanasis Antoniou
2018-12-24BLADERUNNER: Fixed item rotationPeter Kohaut
Item's angle was not update after chaning "facing". Police maze targets are now rotated correct way. Added debug logging for the police maze tracts.
2018-12-19BLADERUNNER: Actually use normalized chapter number in the 'scene' commandEugene Sandulenko
2018-12-19BLADERUNNER: Implemented sanity checks in the 'scene' debugger commandEugene Sandulenko
2018-12-19BLADERUNNER: Print scene name in 'scene' debug commandEugene Sandulenko
2018-12-19BLADERUNNER: Enhanced 'scene' debugger commandEugene Sandulenko
2018-12-17BLADERUNNER: Rect -> RectFloatEugene Sandulenko
2018-12-15BLADERUNNER: Added time control and game pausingPeter Kohaut
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-05BLADERUNNER: Add in-game saving screenPeter Kohaut
2018-11-25BLADERUNNER: Add in-game loading screenPeter Kohaut
It is also possible to start new game from it.
2018-11-24BLADERUNNER: Fixed ambient sounds after loadPeter Kohaut
After loading a game, ambient sounds stoped playing, now they are working properly. Also some smaller compiler warnings were fixed.
2018-11-24BLADERUNNER: Fix build issuesPeter Kohaut
2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-11-18BLADERUNNER: Fixed perspective slice renderingPeter Kohaut
Perspective projection is now working properly and character and object are now properly rendered.
2018-11-13BLADERUNNER: Fix Fall Through Compiler WarningsD G Turner
Clang and newer versions of GCC i.e. v8.2 require the comment to match "fall through" to surpress warnings so change "no break" comments to match.
2018-08-26BLADERUNNER: Remove use of C99 mathColin Snover
C++ math functions are overloaded so operate using single-precision when receiving a float input. The C standard library on FreeMiNT does not fully support C99 math so use of sqrtf, sinf, etc. instead of the C++ API does not work.
2018-08-18BLADERUNNER: Update cos/sin table constructor changeDavid Fioramonti
They now take in the size rather than the power of 2 exponent.
2018-08-03BLADERUNNER: Add cos/sine tableDavid Fioramonti
This uses the one in Common. The engine now contains a 10-bit cosine and sine table. It used mostly for vector math. This also allows two vector functions to be removed from vector.h.
2018-06-29BLADERUNNER: Fix another signed vs unsigned warningEugene Sandulenko
2018-06-29BLADERUNNER: Fix another warningEugene Sandulenko
2018-06-29BLADERUNNER: Fix warningsEugene Sandulenko
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-05-07BLADERUNNER: Fix buildThomas Fach-Pedersen
2018-05-07BLADERUNNER: Implement obstacle polygon mergingThomas Fach-Pedersen
2018-05-07BLADERUNNER: Fix typo in DialogueMenu::queryInput()Adrian Frühwirth
Confirmed by madmoose.
2018-05-06BLADERUNNER: Fix typo/bug in handleMouseAction()Adrian Frühwirth
This was introduced when the SceneObjectOffset enum was introduced in commit 7090841ccc43c64d5a1d9058071ebccaf6b52fc2.
2018-04-22JANITORIAL: Fix formattingAdrian Frühwirth
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-07JANITORIAL: Fix whitespaceEugene Sandulenko
2018-04-07BLADERUNNER: Remove dead codeEugene Sandulenko
2018-04-04BLADERUNNER: Fix memory leaksEugene Sandulenko
2018-04-03BLADERUNNER: Implement scene jumping via bootparams.Eugene Sandulenko
Specify bootparam in form CTTTSSS, where C is chapter, TTT is set and SSS is scene number. So, for RC02 it is 1016079.