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2018-02-04BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-02-04BLADERUNNER: ESPER interfacePeter Kohaut
2018-02-01BLADERUNNER: Fixed few Coverity issuesPeter Kohaut
2018-01-29BLADERUNNER: Remove simple walking hackThomas Fach-Pedersen
Rename previously unnamed walking parameter 'interruptible'
2018-01-29BLADERUNNER: Completed KIA interfacePeter Kohaut
Added Diagnostic section - small button above main buttons Added Pogo section - easter egg - write "pogo" while KIA is open Code formatting again
2018-01-29BLADERUNNER: Added KIA interfacesPeter Kohaut
Crimes interface done Suspects interface done Added some game constants Fixed font rendering for other languages Fixed anoying clang warning
2018-01-28BLADERUNNER: Fix compilation issuesPeter Kohaut
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2018-01-15BLADERUNNER: Silence GCC warningsTorbjörn Andersson
2018-01-14BLADERUNNER: Support for different languagesPeter Kohaut
Added support for playing the game with different languages Added Spanish language to detection tables
2018-01-14BLADERUNNER: Added Russian Version DetectionGalaxy13
This is for a localised "Fargus" release.
2018-01-14BLADERUNNER: Added Italian Version DetectionZibri
2017-12-26BLADERUNNER: Added detection entries for Blade Runner (French) - Bug #9722Matan Bareket
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-09-10BLADERUNNER: Added music support & added MaggiePeter Kohaut
added async walking named some of the game flags & variables renamed aesc to screen effects
2017-09-03BLADERUNNER: Fix compilation failure on PPC-AmigaOS4Colin Snover
On this platform, `int32` is `long`.
2017-08-27BLADERUNNER: Fix buildThomas Fach-Pedersen
2017-08-27BLADERUNNER: Fix buildThomas Fach-Pedersen
2017-08-27BLADERUNNER: Add Overlay videosThomas Fach-Pedersen
2017-08-26BLADERUNNER: Support for AESCPeter Kohaut
2017-08-26BLADERUNNER: Transparent background in dialogue menuPeter Kohaut
2017-08-25BLADERUNNER: Fix buildPeter Kohaut
2017-08-24BLADERUNNER: Added audio mixer & various fixesPeter Kohaut
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting
2017-08-24BLADERUNNER: Fix buildThomas Fach-Pedersen
2017-08-24BLADERUNNER: Add support for elevatorsThomas Fach-Pedersen
2017-08-22BLADERUNNER: Call AI script when clue is receivedThomas Fach-Pedersen
2017-08-22BLADERUNNER: Add Dialogue MenuThomas Fach-Pedersen
2017-08-13BLADERUNNER: Fix potential memory leak (CppCheck warning)Torbjörn Andersson
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
There were all flagged as intentional fall throughs. I simply changed the comments to something GCC would recognize.
2017-08-04BLADERUNNER: Fix float conversion warningThomas Fach-Pedersen
2017-08-04BLADERUNNER: Add blit and blitToScreen helpersThomas Fach-Pedersen
2017-07-31BLADERUNNER: Add Spinner supportThomas Fach-Pedersen
2017-07-31BLADERUNNER: Add missing scene scriptsThomas Fach-Pedersen
Add the remaining scene scripts to SceneScript::open and module.mk
2017-07-31BLADERUNNER: Move surfaces out of VQA playerThomas Fach-Pedersen
Rename the surfaces to more meaningful names and move ownership out of the VQA classes. This means that the VQA classes no longer create their own internal surfaces but instead draw on externally provided surfaces.
2017-04-18JANITORIAL: Remove superfluous semicolonsTorbjörn Andersson
2017-04-10BLADERUNNER: added Leon AI scriptPeter Kohaut
Happy incept day Leon!
2017-04-02BLADERUNNER: fixed lighting cachePeter Kohaut
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
2017-04-01BLADERUNNER: improvements to the walking codePeter Kohaut
path finding is still missing video player has audio preloading small fixes
2017-03-29BLADERUNNER: zbuffer is now updated between scene changesPeter Kohaut
updated vqa player udpate code fixed some warnings audio preloading still needs some work
2017-03-29BLADERUNNER: fixed warningsPeter Kohaut
2017-03-29BLADERUNNER: fixed compilation without c++11Peter Kohaut
2017-03-29BLADERUNNER: introduced some game constantsPeter Kohaut
Game script are more readable now Fixed name of Officer Leary
2017-03-28BLADERUNNER: Remove stray semicolonEugene Sandulenko
2017-03-28BLADERUNNER: Implement ZBuffer classThomas Fach-Pedersen
2017-03-26BLADERUNNER: Another compilation fixPaul Gilbert
2017-03-26BLADERUNNER: Fix compilation in Visual Studio 2015Paul Gilbert
It won't let the function pointer parameters in the debug calls to be cast to void *. Hopefully the alternate uint cast I've changed it to won't be a problem with any other compiler
2017-03-26BLADERUNNER: Added correct video looping and loop switchingPeter Kohaut
2017-03-23BLADERUNNER: Reorganized script filesPeter Kohaut
2017-03-23BLADERUNNER: Fixed function for changing actors goalPeter Kohaut
2017-03-23BLADERUNNER: Added more functionality to movement trackPeter Kohaut