Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-05 | CGE: Add play time metadata to savegames | Adrian Frühwirth | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2014-04-25 | CGE2: Remove detection of Sfinx from CGE1. | uruk | |
2014-03-15 | CGE: Remove a useless structure member, reduce a variable scope | Strangerke | |
2014-03-15 | CGE: Remove a useless variable, remove some associated dead code | Strangerke | |
2014-02-18 | CGE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-05-26 | CGE: Fix warning in detection | Strangerke | |
Thanks clone2727 for reporting it | |||
2013-05-19 | CGE: Introduce gametype | Strangerke | |
2012-06-28 | CGE: Remove unused Demo text id | Strangerke | |
2012-06-28 | CGE: Rename variable | Strangerke | |
2012-06-27 | CGE: Add ending message to tell the user he finished the game. Fix bug #3538396 | Strangerke | |
2012-02-22 | CGE: Avoid including advancedDetector.h from cge.h | Max Horn | |
2011-12-05 | CGE: Better handling of the wide 'space' character | Strangerke | |
2011-11-28 | CGE: Add to the console a function to display boundaries | Strangerke | |
2011-11-16 | CGE: Add RTL, hook Main Menu to right click on audio button | Strangerke | |
2011-09-18 | CGE: Rename Snail into CommandHandler, plus some associated renamings | Strangerke | |
2011-09-17 | CGE: Move _talk and _text to CGEEngine | Strangerke | |
2011-09-17 | CGE: Move some more globals to CGEEngine | Strangerke | |
2011-09-17 | CGE: Remove duplicated forward declaration | Strangerke | |
2011-09-17 | CGE: some more cleanup | Strangerke | |
2011-09-17 | CGE: Move some more globals to CGEEngine | Strangerke | |
2011-09-17 | CGE: Move 4 global to CGEEngine | Strangerke | |
2011-09-16 | CGE: Move _vga to CGEEngine | Strangerke | |
2011-09-16 | CGE: Get rid of some more global functions and static members | Strangerke | |
2011-09-16 | CGE: Move two globals functions to CGEEngine | Strangerke | |
2011-09-15 | CGE: Transform some static and globals into class members | Strangerke | |
2011-09-14 | CGE: Rename cave into scene | Strangerke | |
2011-09-14 | CGE: Remove useless function | Strangerke | |
2011-09-07 | CGE: Clean up and split snBarrier(), remove progName() | Strangerke | |
2011-09-06 | CGE: Replace Hxy by Common::Point | Strangerke | |
2011-09-06 | CGE: Cleanup: remove residuals of the demo code | Strangerke | |
Thanks to fingolfin and LordHoto for pointing it out | |||
2011-09-06 | CGE: Remove 'count' static variable from snail | Strangerke | |
Thanks LordHoto for pointing it out | |||
2011-09-06 | CGE: Take into account some of LordHoto's comments | Strangerke | |
2011-09-04 | CGE: Remove two useless callback types | Strangerke | |
2011-09-01 | CGE: Fix thumbnails display when a game is loaded. | Strangerke | |
2011-08-29 | CGE: Remove code related to demos, and tag demos as unsupported | Strangerke | |
2011-08-27 | CGE: Remove user first name input, used originally for savegame names | Strangerke | |
2011-08-20 | CGE: Suppress some debug code present in the original | Strangerke | |
2011-08-19 | CGE: Remove unused snSelect function, and broken config.cpp. | Alyssa Milburn | |
2011-08-13 | CGE: Fix for HLINE not being available for demo | Paul Gilbert | |
The HorizLine class is really only used for on-screen debugging information anyway, so it's not a problem. | |||
2011-08-12 | CGE: Work on implementing MIDI music playback. | Paul Gilbert | |
Music playback is now sort of working, but it seems like only a beat track of the MIDI is getting played | |||
2011-08-10 | CGE: Further fixes to savegames. | Paul Gilbert | |
2011-08-07 | CGE: Remove JBW flag (useless) | Strangerke | |
2011-08-06 | CGE: Removed the _mini data block originally used to hold inventory shapes ↵ | Paul Gilbert | |
in high memory | |||
2011-08-06 | CGE: Fixed up freeing of caveValues data | Paul Gilbert | |
2011-08-02 | CGE: Rename some more defines | Strangerke | |
2011-07-31 | CGE: Rename some class members, various clean up | Strangerke | |
2011-07-30 | CGE: Move some conditional defines to variables | Strangerke | |
2011-07-30 | CGE: un-static-fy several variables, clean Heart class | Strangerke | |