index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
cge
/
cge.h
Age
Commit message (
Expand
)
Author
2011-07-16
CGE: Added support for GMM save/load and launcher loading
Paul Gilbert
2011-07-16
CGE: Implemented basic savegame support
Paul Gilbert
2011-07-16
CGE: Cleaned up room preview handling code and fixed memory leak
Paul Gilbert
2011-07-15
CGE: Bugfixes for loading the room preview shapes list
Paul Gilbert
2011-07-14
CGE: In progress work on pathfinder
Paul Gilbert
2011-07-13
CGE: Rename some constants
Strangerke
2011-07-13
CGE: add a new SNPOST to fix the function pointer issue
Strangerke
2011-07-10
CGE: Removed the definition of the now unused SavTab structure
Paul Gilbert
2011-07-10
CGE: Implemented code for saving games, removing the need for the SavTab array
Paul Gilbert
2011-07-07
CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters...
Strangerke
2011-07-07
CGE: Cleanup and renaming. Also move some static and global functions to CGEE...
Strangerke
2011-07-05
CGE: Implement random number source
Paul Gilbert
2011-07-04
CGE: This ends the first renaming pass. Also move some functions to CGEEngine
Strangerke
2011-07-03
CGE: Implemented code for game tick
Paul Gilbert
2011-07-02
CGE: Created an EventManager class and hooked it up to the Keyboard class
Paul Gilbert
2011-07-01
CGE: Some more renaming (wip)
Strangerke
2011-06-27
CGE: remove some if(n)def DEMO by using a new flag. Added CGEEngine in severa...
Strangerke
2011-06-26
CGE: Implemented basic file access functionality
Paul Gilbert
2011-06-13
CGE: Format code
Strangerke
2011-06-09
CGE: Add several sources based on headers
Strangerke
2011-09-10
CGE: Add minimal engine and detection
Strangerke
[prev]