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path: root/engines/cge/cge_main.cpp
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2011-07-10CGE: Created a CavLight class to encapsulate the PR sprite arrayPaul Gilbert
2011-07-10CGE: Mouse MC sprite array into the Mouse classPaul Gilbert
2011-07-10CGE: Created a HorizLine stub class to hold the HL sprite arrayPaul Gilbert
2011-07-10CGE: Moved MB sprite array into Square classPaul Gilbert
2011-07-10CGE: Implemented code for saving games, removing the need for the SavTab arrayPaul Gilbert
2011-07-08CGE: Rename Mouse classStrangerke
2011-07-07CGE: Remove unused variableeriktorbjorn
2011-07-07CGE: Some cleanup: Move some static functions to CGEEngine, remove ↵Strangerke
parameters to GetText, rename members of SavTab
2011-07-07CGE: Cleanup and renaming. Also move some static and global functions to ↵Strangerke
CGEEngine.
2011-07-05CGE: Minor bugfixes for game loadingPaul Gilbert
2011-07-05CGE: Converted loadGame to use the ScummVM serialiserPaul Gilbert
2011-07-04CGE: This ends the first renaming pass. Also move some functions to CGEEngineStrangerke
2011-07-03CGE: Even more renaming (WIP)Strangerke
2011-07-03CGE: Compilation fix after mergePaul Gilbert
2011-07-03CGE: Implemented code for game tickPaul Gilbert
2011-07-03CGE: Some more renaming (WIP)Strangerke
2011-07-03CGE: Fix GCC compiler warningsPaul Gilbert
2011-07-03CGE: Removed C standard library includesPaul Gilbert
2011-07-03CGE: Removed code for boot sector based copy protection checkPaul Gilbert
2011-07-02CGE: Simplify error() callseriktorbjorn
This also silences a few GCC warnings.
2011-07-02CGE: Some more renaming (WIP)Strangerke
2011-07-02CGE: Graceful exit rather than an errorPaul Gilbert
2011-07-02CGE: Fix naming of touch() virtual methods, and fixed keyboard handlingPaul Gilbert
2011-07-02CGE: Created an EventManager class and hooked it up to the Keyboard classPaul Gilbert
2011-07-02CGE: Changed MOUSE class from using static fields to an instantiated classPaul Gilbert
2011-07-02CGE: Merged mouse.* and keybd.* files to centralise event handlingPaul Gilbert
2011-07-02CGE: Some more renaming (WIP)Strangerke
2011-07-01CGE: Some more renaming (wip)Strangerke
2011-06-30CGE: Some more renaming (wip)Strangerke
2011-06-29CGE: Some more renaming (wip)Strangerke
2011-06-29CGE: Misc cleanup (provided by Digitall)Strangerke
2011-06-29CGE: Removed Mouse from VGA::ShowQ to prevent crashes in the movie playerPaul Gilbert
2011-06-29CGE: Cleanup : Start renaming. Add BMPLoad() functionStrangerke
2011-06-28CGE: Fix SVG0FILE define to point to INI_FILE classPaul Gilbert
2011-06-27CGE: Fix some GCC compile errors and warnings.eriktorbjorn
2011-06-27Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into cgePaul Gilbert
Conflicts: engines/cge/cge_main.cpp engines/cge/general.cpp engines/cge/snail.cpp engines/cge/vga13h.cpp
2011-06-27CGE: Beginnings of work on graphics supportPaul Gilbert
2011-06-27CGE: remove some if(n)def DEMO by using a new flag. Added CGEEngine in ↵Strangerke
several classes in order to do so.
2011-06-26CGE: Implement ForceExt and RCrypt. Little style cleanup.Strangerke
2011-06-22CGE: suppress a couple of static, add ProgName and MergeExtStrangerke
2011-06-21CGE: ScummVM no longer crashes instantlyStrangerke
2011-06-20CGE: Remove some staticsStrangerke
2011-06-20CGE: Remove static parts of HEARTStrangerke
2011-06-20CGE: As there's only one instance of VGA, suppress all the static keywords ↵Strangerke
from it
2011-06-19CGE: Get rid of some static initializingeriktorbjorn
ScummVM itself (not the engine; I haven't tried that) now starts without crashing. It exits immediately, but as far as I can tell it does not crash. It still produces lots of Valgrind warnings, though...
2011-06-19CGE: Fix compilation under GCCeriktorbjorn
Unfortunately, I had to stub a few things but this all looks like code that will have to be rewritten later anyway.
2011-06-18CGE: Suppress some defines, fix semi-columns in template definitionsStrangerke
2011-06-13CGE: Fix several issues reported by CPPCHECKStrangerke
2011-06-13CGE: Cleanup: remove trailing spacesStrangerke
2011-06-13CGE: Format codeStrangerke