Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-05-27 | CGE: Pass proper size of detection entries to AdvancedMetaEngine code. | Johannes Schickel | |
This was forgotten to update in 0d50c67a3e4790d9e3d4b5ba13c7c0975b9ac2e0. | |||
2013-05-26 | CGE: Fix warning in detection | Strangerke | |
Thanks clone2727 for reporting it | |||
2013-05-19 | CGE: Introduce gametype | Strangerke | |
2013-05-17 | CGE: Add detection entry for Sfinx | Strangerke | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-07-29 | Merge pull request #252 from DrMcCoy/detector_public_reportUnknown | Johannes Schickel | |
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes | |||
2012-07-03 | CGE: Slight cleanup in querySaveMetaInfos. | Johannes Schickel | |
2012-06-27 | DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes | Sven Hesse | |
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too. | |||
2012-03-28 | CGE: Close memory leak in savegame thumbnail loading. | D G Turner | |
2012-02-16 | CGE: Change detector singleid to be all lowercase | Max Horn | |
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-11-16 | CGE: Fix GUIO1 on an entry for consistency in detection | Strangerke | |
2011-11-14 | CGE: Add detection for our Freeware versions of Soltys | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-10-01 | COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵ | Paul Gilbert | |
slots | |||
2011-08-29 | CGE: Fix the language of one of the demos | Strangerke | |
2011-08-29 | CGE: Remove code related to demos, and tag demos as unsupported | Strangerke | |
2011-08-29 | CGE: Little cleanup of the English data file and update the detection | Strangerke | |
2011-08-27 | CGE: Set slot #0 as write protected as it's an automatic savegame | Strangerke | |
2011-08-07 | CGE: Fix a couple of warnings reported by cppcheck | Strangerke | |
2011-08-06 | Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2 | Strangerke | |
2011-08-05 | CGE: Built an English version game archive | Paul Gilbert | |
This combines the base game resources with the files of cge_work\dusa and work\ins\usa. This makes both action descriptions and hotspots appear in English, although the introduction credits still appear in Polish. I don't know if this was the case for the original 'official' English release; but I consider it a minor issue. | |||
2011-08-02 | CGE: Rename some more defines | Strangerke | |
2011-07-16 | CGE: Added support for GMM save/load and launcher loading | Paul Gilbert | |
2011-06-29 | CGE: Misc cleanup (provided by Digitall) | Strangerke | |
2011-06-27 | CGE: remove some if(n)def DEMO by using a new flag. Added CGEEngine in ↵ | Strangerke | |
several classes in order to do so. | |||
2011-06-26 | CGE: Implement ForceExt and RCrypt. Little style cleanup. | Strangerke | |
2011-06-13 | CGE: Format code | Strangerke | |
2011-09-10 | CGE: Add minimal engine and detection | Strangerke | |