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path: root/engines/cge/detection.cpp
AgeCommit message (Collapse)Author
2012-02-16CGE: Change detector singleid to be all lowercaseMax Horn
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-16CGE: Fix GUIO1 on an entry for consistency in detectionStrangerke
2011-11-14CGE: Add detection for our Freeware versions of SoltysStrangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-01COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵Paul Gilbert
slots
2011-08-29CGE: Fix the language of one of the demosStrangerke
2011-08-29CGE: Remove code related to demos, and tag demos as unsupportedStrangerke
2011-08-29CGE: Little cleanup of the English data file and update the detectionStrangerke
2011-08-27CGE: Set slot #0 as write protected as it's an automatic savegameStrangerke
2011-08-07CGE: Fix a couple of warnings reported by cppcheckStrangerke
2011-08-06Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2Strangerke
2011-08-05CGE: Built an English version game archivePaul Gilbert
This combines the base game resources with the files of cge_work\dusa and work\ins\usa. This makes both action descriptions and hotspots appear in English, although the introduction credits still appear in Polish. I don't know if this was the case for the original 'official' English release; but I consider it a minor issue.
2011-08-02CGE: Rename some more definesStrangerke
2011-07-16CGE: Added support for GMM save/load and launcher loadingPaul Gilbert
2011-06-29CGE: Misc cleanup (provided by Digitall)Strangerke
2011-06-27CGE: remove some if(n)def DEMO by using a new flag. Added CGEEngine in ↵Strangerke
several classes in order to do so.
2011-06-26CGE: Implement ForceExt and RCrypt. Little style cleanup.Strangerke
2011-06-13CGE: Format codeStrangerke
2011-09-10CGE: Add minimal engine and detectionStrangerke