Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-03 | ENGINES: Stop using 'single id' | Bastien Bouclet | |
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |
2018-05-05 | CGE: Add play time metadata to savegames | Adrian Frühwirth | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2017-09-20 | CGE: Clean up SearchMan after fallbackDetect | Willem Jan Palenstijn | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-08-24 | GUI: Show "locked" saves during sync | Alexander Tkachev | |
2016-05-29 | Fix CGE copyright sign | Hubert Maier | |
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | CGE: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | CGE: Only request actual save slots in listSaves. | Johannes Schickel | |
2014-09-26 | CGE: Fix a crash when detecting an empty set of VOL files | Strangerke | |
2014-09-17 | CGE: Cleanup detection, implement fallbackDetect | Strangerke | |
2014-09-16 | CGE: Remove fallback detection. | Peter Bozsó | |
2014-08-12 | CGE: Get rid of superflous game name in extra field. | Johannes Schickel | |
2014-04-25 | CGE2: Remove detection of Sfinx from CGE1. | uruk | |
2014-02-18 | CGE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-17 | CGE: Indent REGISTER_PLUGIN_* for consistency. | Johannes Schickel | |
2014-02-13 | CGE: Add an option to toggle color blind mode from the launcher | Strangerke | |
2014-02-09 | CGE: Reduce the scope of some variables | Strangerke | |
2013-10-30 | CGE: Add detection entry for translated Spanish Soltys | Thierry Crozat | |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-05-27 | CGE: Pass proper size of detection entries to AdvancedMetaEngine code. | Johannes Schickel | |
This was forgotten to update in 0d50c67a3e4790d9e3d4b5ba13c7c0975b9ac2e0. | |||
2013-05-26 | CGE: Fix warning in detection | Strangerke | |
Thanks clone2727 for reporting it | |||
2013-05-19 | CGE: Introduce gametype | Strangerke | |
2013-05-17 | CGE: Add detection entry for Sfinx | Strangerke | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-07-29 | Merge pull request #252 from DrMcCoy/detector_public_reportUnknown | Johannes Schickel | |
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes | |||
2012-07-03 | CGE: Slight cleanup in querySaveMetaInfos. | Johannes Schickel | |
2012-06-27 | DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes | Sven Hesse | |
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too. | |||
2012-03-28 | CGE: Close memory leak in savegame thumbnail loading. | D G Turner | |
2012-02-16 | CGE: Change detector singleid to be all lowercase | Max Horn | |
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-11-16 | CGE: Fix GUIO1 on an entry for consistency in detection | Strangerke | |
2011-11-14 | CGE: Add detection for our Freeware versions of Soltys | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-10-01 | COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵ | Paul Gilbert | |
slots | |||
2011-08-29 | CGE: Fix the language of one of the demos | Strangerke | |
2011-08-29 | CGE: Remove code related to demos, and tag demos as unsupported | Strangerke | |
2011-08-29 | CGE: Little cleanup of the English data file and update the detection | Strangerke | |
2011-08-27 | CGE: Set slot #0 as write protected as it's an automatic savegame | Strangerke | |
2011-08-07 | CGE: Fix a couple of warnings reported by cppcheck | Strangerke | |
2011-08-06 | Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2 | Strangerke | |
2011-08-05 | CGE: Built an English version game archive | Paul Gilbert | |
This combines the base game resources with the files of cge_work\dusa and work\ins\usa. This makes both action descriptions and hotspots appear in English, although the introduction credits still appear in Polish. I don't know if this was the case for the original 'official' English release; but I consider it a minor issue. | |||
2011-08-02 | CGE: Rename some more defines | Strangerke | |
2011-07-16 | CGE: Added support for GMM save/load and launcher loading | Paul Gilbert | |
2011-06-29 | CGE: Misc cleanup (provided by Digitall) | Strangerke | |