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path: root/engines/cge/detection.cpp
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2016-01-26CGE: Only request actual save slots in listSaves.Johannes Schickel
2014-09-26CGE: Fix a crash when detecting an empty set of VOL filesStrangerke
2014-09-17CGE: Cleanup detection, implement fallbackDetectStrangerke
2014-09-16CGE: Remove fallback detection.Peter Bozsó
2014-08-12CGE: Get rid of superflous game name in extra field.Johannes Schickel
2014-04-25CGE2: Remove detection of Sfinx from CGE1.uruk
2014-02-18CGE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17CGE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-13CGE: Add an option to toggle color blind mode from the launcherStrangerke
2014-02-09CGE: Reduce the scope of some variablesStrangerke
2013-10-30CGE: Add detection entry for translated Spanish SoltysThierry Crozat
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-27CGE: Pass proper size of detection entries to AdvancedMetaEngine code.Johannes Schickel
This was forgotten to update in 0d50c67a3e4790d9e3d4b5ba13c7c0975b9ac2e0.
2013-05-26CGE: Fix warning in detectionStrangerke
Thanks clone2727 for reporting it
2013-05-19CGE: Introduce gametypeStrangerke
2013-05-17CGE: Add detection entry for SfinxStrangerke
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-07-29Merge pull request #252 from DrMcCoy/detector_public_reportUnknownJohannes Schickel
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes
2012-07-03CGE: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-06-27DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizesSven Hesse
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too.
2012-03-28CGE: Close memory leak in savegame thumbnail loading.D G Turner
2012-02-16CGE: Change detector singleid to be all lowercaseMax Horn
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-16CGE: Fix GUIO1 on an entry for consistency in detectionStrangerke
2011-11-14CGE: Add detection for our Freeware versions of SoltysStrangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-01COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵Paul Gilbert
slots
2011-08-29CGE: Fix the language of one of the demosStrangerke
2011-08-29CGE: Remove code related to demos, and tag demos as unsupportedStrangerke
2011-08-29CGE: Little cleanup of the English data file and update the detectionStrangerke
2011-08-27CGE: Set slot #0 as write protected as it's an automatic savegameStrangerke
2011-08-07CGE: Fix a couple of warnings reported by cppcheckStrangerke
2011-08-06Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2Strangerke
2011-08-05CGE: Built an English version game archivePaul Gilbert
This combines the base game resources with the files of cge_work\dusa and work\ins\usa. This makes both action descriptions and hotspots appear in English, although the introduction credits still appear in Polish. I don't know if this was the case for the original 'official' English release; but I consider it a minor issue.
2011-08-02CGE: Rename some more definesStrangerke
2011-07-16CGE: Added support for GMM save/load and launcher loadingPaul Gilbert
2011-06-29CGE: Misc cleanup (provided by Digitall)Strangerke
2011-06-27CGE: remove some if(n)def DEMO by using a new flag. Added CGEEngine in ↵Strangerke
several classes in order to do so.
2011-06-26CGE: Implement ForceExt and RCrypt. Little style cleanup.Strangerke
2011-06-13CGE: Format codeStrangerke
2011-09-10CGE: Add minimal engine and detectionStrangerke