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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge
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events.cpp
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Author
2011-11-16
COMMON: Rename Common::set_to to Common::fill.
Johannes Schickel
2011-11-16
CGE: Add RTL, hook Main Menu to right click on audio button
Strangerke
2011-11-13
CGE: F1 now displays Soltys version and translators.
Strangerke
2011-11-08
CGE: Bugfixes for the save/load game keys
Paul Gilbert
2011-09-17
CGE: Move some more globals to CGEEngine
Strangerke
2011-09-17
CGE: Move 4 global to CGEEngine
Strangerke
2011-09-16
CGE: Move _vga to CGEEngine
Strangerke
2011-09-16
CGE: Get rid of some more global functions and static members
Strangerke
2011-09-16
CGE: Move two globals functions to CGEEngine
Strangerke
2011-09-06
CGE: Remove various defines and functions from "general"
Strangerke
2011-09-04
CGE: Use F5/F7 to display the save/load dialog box
Strangerke
2011-08-20
CGE: More misc cleanup.
Alyssa Milburn
2011-08-19
Merge branch 'soltys_wip2' of https://github.com/Strangerke/scummvm into solt...
Alyssa Milburn
2011-08-19
CGE: clean up bitmap class. Suppress useless methods, functions, defines...
Strangerke
2011-08-19
CGE: fix some warnings reported by cppcheck
Strangerke
2011-08-19
CGE: Mass re-style/cleanup.
Alyssa Milburn
2011-08-19
CGE: Revert previous commit of flags synchronisation
Paul Gilbert
2011-08-19
CGE: Changed the Sprite bit-flags into a union, to fix savegame endian issues
Paul Gilbert
2011-08-06
CGE: Fix uninitialised warning on event polling
Paul Gilbert
2011-08-02
CGE: Rename some more defines
Strangerke
2011-08-01
CGE: Clean eventManager
Strangerke
2011-07-31
CGE: Replace magic values by defines, rename some defines
Strangerke
2011-07-31
CGE: Improve keyboard behavior for non-US layouts
Strangerke
2011-07-31
CGE: Rename some class members, various clean up
Strangerke
2011-07-28
CGE: Janitorial: remove trailing spaces
Strangerke
2011-07-21
CGE: Rename some more constants, remove some useless ones
Strangerke
2011-07-16
CGE: Map keypad Enter to be handled like the main Enter key
Paul Gilbert
2011-07-15
CGE: Fix for all the game objects being draggable
Paul Gilbert
2011-07-12
CGE: Converted SprExt::_Seq to use dynamically allocated data
Paul Gilbert
2011-07-11
CGE: Reverted last commit due to extra memory leaks
Paul Gilbert
2011-07-11
CGE: Standardised Sprite::seq on always allocating/freeing data
Paul Gilbert
2011-07-10
CGE: Bugfix for correctly flagging key release
Paul Gilbert
2011-07-10
CGE: Fixed more free/delete[] mismatches identified by Valgrind
Paul Gilbert
2011-07-10
CGE: Fix several allocation mismatches and Valgrind issues
Paul Gilbert
2011-07-10
CGE: Mouse MC sprite array into the Mouse class
Paul Gilbert
2011-07-09
CGE: Cleanup: rename a couple of forgotten class members
Strangerke
2011-07-08
CGE: Rename Mouse class
Strangerke
2011-07-07
CGE: Cleanup and renaming. Also move some static and global functions to CGEE...
Strangerke
2011-07-04
CGE: This ends the first renaming pass. Also move some functions to CGEEngine
Strangerke
2011-07-03
CGE: Even more renaming (WIP)
Strangerke
2011-07-03
CGE: Bugfix for keyboard entry
Paul Gilbert
2011-07-03
CGE: Some more renaming (WIP)
Strangerke
2011-07-03
CGE: Fix GCC compiler warnings
Paul Gilbert
2011-07-02
CGE: Bugfix for wrapping event queue when it reaches the 256th event
Paul Gilbert
2011-07-02
CGE: Added code for Mouse::On and Mouse::Off
Paul Gilbert
2011-07-02
CGE: Hooked up mouse event handler
Paul Gilbert
2011-07-02
CGE: Fix naming of touch() virtual methods, and fixed keyboard handling
Paul Gilbert
2011-07-02
CGE: Created an EventManager class and hooked it up to the Keyboard class
Paul Gilbert
2011-07-02
CGE: Changed MOUSE class from using static fields to an instantiated class
Paul Gilbert
2011-07-02
CGE: Merged mouse.* and keybd.* files to centralise event handling
Paul Gilbert