index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
cge
/
vga13h.cpp
Age
Commit message (
Collapse
)
Author
2011-08-05
CGE: Added an assert to test out of bounds sprite shape access
Paul Gilbert
The English version seems to expect a different number of shapes for some sprites, so it will need further work to determine how best to handle the differences.
2011-08-03
CGE: Fix display of info text at the beginning of the game
Strangerke
2011-07-31
CGE: Rename some class members, various clean up
Strangerke
2011-07-30
CGE: Remove Heart
Strangerke
2011-07-30
CGE: un-static-fy several variables, clean Heart class
Strangerke
2011-07-28
CGE: Janitorial: remove trailing spaces
Strangerke
2011-07-25
CGE: Replace 'no core' checks by asserts
Strangerke
2011-07-24
CGE: Remove DrvInfo, rename some enums
Strangerke
2011-07-23
CGE: Rename IOMode and SnCom enums
Strangerke
2011-07-21
CGE: Rename some more constants, remove some useless ones
Strangerke
2011-07-20
CGE: Rename Debug channel constants
Strangerke
2011-07-19
CGE: Remove macro farnew
Strangerke
2011-07-18
CGE: Add debug channels (WIP)
Strangerke
2011-07-16
CGE: Implement monochrome view mode button
Paul Gilbert
2011-07-16
CGE: Cleaned up room preview handling code and fixed memory leak
Paul Gilbert
2011-07-13
CGE: Implemented Bitmap::xShow method
Paul Gilbert
2011-07-13
CGE: Fix array size in Spike class constructor
Paul Gilbert
2011-07-13
CGE: Fixed initialising of _shadow that was crashing the intro sequence
Paul Gilbert
2011-07-13
CGE: Rename some constants
Strangerke
2011-07-12
CGE: More bugfixes for memory leaks
Paul Gilbert
2011-07-12
CGE: Fixed a memory leak with Sprite::setSeq
Paul Gilbert
2011-07-12
CGE: Converted SprExt::_Seq to use dynamically allocated data
Paul Gilbert
2011-07-12
CGE: Suppress isVga() and memType()
Strangerke
2011-07-12
CGE: Implement snGhost by splitting _m field in two. Some cleanup.
Strangerke
2011-07-11
CGE: Reverted last commit due to extra memory leaks
Paul Gilbert
2011-07-11
CGE: Standardised Sprite::seq on always allocating/freeing data
Paul Gilbert
2011-07-10
CGE: Bugfixes for some crashes
Paul Gilbert
2011-07-10
CGE: Fix Valgrind identified errors
Paul Gilbert
2011-07-10
CGE: Removed some accidentally added debugging statements
Paul Gilbert
2011-07-10
CGE: Fixed more free/delete[] mismatches identified by Valgrind
Paul Gilbert
2011-07-10
CGE: Fix several allocation mismatches and Valgrind issues
Paul Gilbert
2011-07-10
CGE: Changed Sprite::contract to always destroy the sprite array
Paul Gilbert
2011-07-10
CGE: Created PocLight class to encapsulate the LI sprite array
Paul Gilbert
2011-07-10
CGE: Create Spike class to encapsulate the SP spite array
Paul Gilbert
2011-07-10
CGE: Created a CavLight class to encapsulate the PR sprite array
Paul Gilbert
2011-07-10
CGE: Created a HorizLine stub class to hold the HL sprite array
Paul Gilbert
2011-07-08
CGE: Rename Mouse class
Strangerke
2011-07-07
CGE: Cleanup and renaming. Also move some static and global functions to ↵
Strangerke
CGEEngine.
2011-07-05
CGE: Minor bugfixes for game loading
Paul Gilbert
2011-07-05
CGE: Fix synchronising Sprite::_seqPtr to be a signed int16
Paul Gilbert
2011-07-05
CGE: Converted loadGame to use the ScummVM serialiser
Paul Gilbert
2011-07-03
CGE: Even more renaming (WIP)
Strangerke
2011-07-03
CGE: Some more renaming (WIP)
Strangerke
2011-07-03
CGE: Fix some memory leaks
Paul Gilbert
2011-07-03
CGE: Fix GCC compiler warnings
Paul Gilbert
2011-07-03
CGE: Removed C standard library includes
Paul Gilbert
2011-07-03
CGE: Implemented BITMAP::Hide method
Paul Gilbert
2011-07-02
CGE: Removed unused NumStr() function.
eriktorbjorn
It was used, until my previous commit. :-)
2011-07-02
CGE: Simplify error() calls
eriktorbjorn
This also silences a few GCC warnings.
2011-07-02
CGE: Some more renaming (WIP)
Strangerke
[prev]
[next]