aboutsummaryrefslogtreecommitdiff
path: root/engines/cge/vga13h.cpp
AgeCommit message (Expand)Author
2011-07-20CGE: Rename Debug channel constantsStrangerke
2011-07-19CGE: Remove macro farnewStrangerke
2011-07-18CGE: Add debug channels (WIP)Strangerke
2011-07-16CGE: Implement monochrome view mode buttonPaul Gilbert
2011-07-16CGE: Cleaned up room preview handling code and fixed memory leakPaul Gilbert
2011-07-13CGE: Implemented Bitmap::xShow methodPaul Gilbert
2011-07-13CGE: Fix array size in Spike class constructorPaul Gilbert
2011-07-13CGE: Fixed initialising of _shadow that was crashing the intro sequencePaul Gilbert
2011-07-13CGE: Rename some constantsStrangerke
2011-07-12CGE: More bugfixes for memory leaksPaul Gilbert
2011-07-12CGE: Fixed a memory leak with Sprite::setSeqPaul Gilbert
2011-07-12CGE: Converted SprExt::_Seq to use dynamically allocated dataPaul Gilbert
2011-07-12CGE: Suppress isVga() and memType()Strangerke
2011-07-12CGE: Implement snGhost by splitting _m field in two. Some cleanup.Strangerke
2011-07-11CGE: Reverted last commit due to extra memory leaksPaul Gilbert
2011-07-11CGE: Standardised Sprite::seq on always allocating/freeing dataPaul Gilbert
2011-07-10CGE: Bugfixes for some crashesPaul Gilbert
2011-07-10CGE: Fix Valgrind identified errorsPaul Gilbert
2011-07-10CGE: Removed some accidentally added debugging statementsPaul Gilbert
2011-07-10CGE: Fixed more free/delete[] mismatches identified by ValgrindPaul Gilbert
2011-07-10CGE: Fix several allocation mismatches and Valgrind issuesPaul Gilbert
2011-07-10CGE: Changed Sprite::contract to always destroy the sprite arrayPaul Gilbert
2011-07-10CGE: Created PocLight class to encapsulate the LI sprite arrayPaul Gilbert
2011-07-10CGE: Create Spike class to encapsulate the SP spite arrayPaul Gilbert
2011-07-10CGE: Created a CavLight class to encapsulate the PR sprite arrayPaul Gilbert
2011-07-10CGE: Created a HorizLine stub class to hold the HL sprite arrayPaul Gilbert
2011-07-08CGE: Rename Mouse classStrangerke
2011-07-07CGE: Cleanup and renaming. Also move some static and global functions to CGEE...Strangerke
2011-07-05CGE: Minor bugfixes for game loadingPaul Gilbert
2011-07-05CGE: Fix synchronising Sprite::_seqPtr to be a signed int16Paul Gilbert
2011-07-05CGE: Converted loadGame to use the ScummVM serialiserPaul Gilbert
2011-07-03CGE: Even more renaming (WIP)Strangerke
2011-07-03CGE: Some more renaming (WIP)Strangerke
2011-07-03CGE: Fix some memory leaksPaul Gilbert
2011-07-03CGE: Fix GCC compiler warningsPaul Gilbert
2011-07-03CGE: Removed C standard library includesPaul Gilbert
2011-07-03CGE: Implemented BITMAP::Hide methodPaul Gilbert
2011-07-02CGE: Removed unused NumStr() function.eriktorbjorn
2011-07-02CGE: Simplify error() callseriktorbjorn
2011-07-02CGE: Some more renaming (WIP)Strangerke
2011-07-02CGE: Graceful exit rather than an errorPaul Gilbert
2011-07-02CGE: Some more renaming (WIP)Strangerke
2011-07-01CGE: Palette fixes so that first screen shows correctlyPaul Gilbert
2011-07-01CGE: Some more renaming (wip)Strangerke
2011-06-30CGE: Some more renaming (wip)Strangerke
2011-06-29CGE: Some more renaming (wip)Strangerke
2011-06-29CGE: Misc cleanup (provided by Digitall)Strangerke
2011-06-29CGE: Removed Mouse from VGA::ShowQ to prevent crashes in the movie playerPaul Gilbert
2011-06-29CGE: Cleanup : Start renaming. Add BMPLoad() functionStrangerke
2011-06-28CGE: Fix for displaying non full-screen bitmapsPaul Gilbert