Age | Commit message (Collapse) | Author |
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Also removed a useless comment
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Thanks fuzzie for noticing it
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Rename 'near' to 'nearList' (and the same for 'take' to be
consistent). Also, replace a silly cast with memset to squish
a warning.
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soltys_wip2
Conflicts:
engines/cge/bitmap.cpp
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in ScummVM
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The trouble is that the _sprite variable can currently be pointing to any registered sprite, and should only be freed in the destructor if it hasn't already been freed. Currently, this is best done by keeping track of whether the pointed to sprite has been already freed or not.
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This fixes the problem that was happening with the new English archive, which had a bigger shape list for one of the items in the first scene.
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The English version seems to expect a different number of shapes for some sprites, so it will need further work to determine how best to handle the differences.
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