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path: root/engines/cge/vga13h.cpp
AgeCommit message (Collapse)Author
2014-10-28CGE: Remove trailing whitespaceFilippos Karapetis
2014-06-15CGE: Use booleans instead of uint16 in flag structureStrangerke
2014-04-29CGE: Replace magic numbers with defines.uruk
2014-02-19CGE: Some British to American englishStrangerke
2014-02-18CGE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-13CGE: Add an option to toggle color blind mode from the launcherStrangerke
2014-02-09CGE: Reduce the scope of some variablesStrangerke
2013-11-10CGE: Ensure string copy don't overrun. Fix CID 1003674 to 1003678Strangerke
2013-08-03CGE: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03CGE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-04-18CGE: Add safeguard in expand()Strangerke
2012-06-27CGE: Remove dead code used to display copyright in DOS promptStrangerke
2012-06-16CGE: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2011-11-28CGE: Remove useless debugging tracesStrangerke
2011-11-28CGE: Add to the console a function to display boundariesStrangerke
2011-11-27CGE: Remove unused functions, moveVmap() and moveShapes().Torbjörn Andersson
2011-11-14CGE: Rename a structure member using double-underscore (reserved)Strangerke
Also removed a useless comment
2011-09-18CGE: Rename Snail into CommandHandler, plus some associated renamingsStrangerke
2011-09-17CGE: Fix a potential bug in insertCommand(), some renamingStrangerke
2011-09-17CGE: Remove useless functionStrangerke
Thanks fuzzie for noticing it
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-16CGE: Move _vga to CGEEngineStrangerke
2011-09-16CGE: move two global functions to VgaStrangerke
2011-09-16CGE: Move two globals functions to CGEEngineStrangerke
2011-09-15CGE: Transform some static and globals into class membersStrangerke
2011-09-14CGE: Rename cave into sceneStrangerke
2011-09-14CGE: Rewrite fileIOStrangerke
2011-09-12CGE: Build fixes for WinCE.Alyssa Milburn
Rename 'near' to 'nearList' (and the same for 'take' to be consistent). Also, replace a silly cast with memset to squish a warning.
2011-09-12CGE: Remove debug messages, fix a warningStrangerke
2011-09-11CGE: Remove some more VFilesStrangerke
2011-09-09CGE: Remove some static variables from fileIOStrangerke
2011-09-06CGE: Take into account some of LordHoto's commentsStrangerke
2011-09-01CGE: Fix thumbnails display when a game is loaded.Strangerke
2011-08-27CGE: Change a couple of static members to non static in Vga classStrangerke
2011-08-27CGE: Move IO classes to a separated source fileStrangerke
2011-08-21CGE: Some clean up in Vga classStrangerke
2011-08-19CGE: More cleanup.Alyssa Milburn
2011-08-19Merge branch 'soltys_wip2' of https://github.com/Strangerke/scummvm into ↵Alyssa Milburn
soltys_wip2 Conflicts: engines/cge/bitmap.cpp
2011-08-19CGE: clean up bitmap class. Suppress useless methods, functions, defines...Strangerke
2011-08-19CGE: Portability fix for syncing sprite flags.Alyssa Milburn
2011-08-19CGE: Revert previous commit of flags synchronisationPaul Gilbert
2011-08-19CGE: Changed the Sprite bit-flags into a union, to fix savegame endian issuesPaul Gilbert
2011-08-19CGE: Suppress some dead codeStrangerke
2011-08-17CGE: Remove unused Rgb/Trgb/mkRgb.Alyssa Milburn
2011-08-13CGE: Got rid of stub warnings for things that don't need to be implemented ↵Paul Gilbert
in ScummVM
2011-08-10CGE: Decrease delay amounts to give better precision for frame executionPaul Gilbert
2011-08-06CGE: Re-added an explicit check in Sprite destructor against _sprite variablePaul Gilbert
The trouble is that the _sprite variable can currently be pointing to any registered sprite, and should only be freed in the destructor if it hasn't already been freed. Currently, this is best done by keeping track of whether the pointed to sprite has been already freed or not.
2011-08-06CGE: Fix uninitialised value Valgrind warnings when saving sprite dataPaul Gilbert
2011-08-06CGE: Fixed warning of shadowed variablePaul Gilbert
2011-08-06CGE: Changed sprite shape list loading to exceed size specified by _shpCntPaul Gilbert
This fixes the problem that was happening with the new English archive, which had a bigger shape list for one of the items in the first scene.