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path: root/engines/cge2/bitmap.h
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2014-08-11CGE2: Fix formatting in bitmap.h.uruk
2014-08-01CGE2: Remove moveHi() and moveLo() from bitmapStrangerke
2014-07-28CGE2: Rename Bitmap::paint() to makeSpeechBubleTail().uruk
2014-07-28CGE2: Get rid of unused variables in Bitmap.uruk
2014-07-04CGE2: Fix broken compilation by previous commit.uruk
2014-07-04CGE2: Rename and heavily rework Bitmap::forceExt().uruk
Since the extension is always ".VBM" in case of Bitmaps, there's no need to pass it as an argument.
2014-06-15CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters.uruk
2014-06-15CGE2: Fix coordinates of mouse handling.uruk
Now infoLine is working properly. Rework solidAt() to achieve that. Also move spriteAt from talk.cpp to cge2_main.cpp, and remove the older version which didn't use V2D as a parameter.
2014-06-10CGE2: Implement display of speech bubbles.uruk
The sound code connected to them is still gappy.
2014-06-05CGE2: Remove _m and xShow() from Bitmap, makeXlat() and killXlat() from Sprite.uruk
They are not used in CGE2 at all (or used differently).
2014-06-04CGE2: Remove useless 'void'Strangerke
2014-06-02CGE2: Implement Hero::expand(), move Sprite::works()'s stub to hero.cpp.uruk
2014-05-29CGE2: Implement snSend().uruk
2014-05-26CGE2: Move things around to fix broken compilation of cross-includes.uruk
V2D and V3D are moved to vga13h.h
2014-05-23CGE2: Implement Sprite::expand().uruk
Add functions: *Bitmap::moveHi() *Bitmap::moveLo() *CGE2Engine::tail() and warning comments to various places during the process. Also add _lab data member to CommandHandler::Command.
2014-05-18CGE2: Add release() to BitMap.uruk
2014-05-15CGE2: Add Bitmap::xLatPos().uruk
2014-04-29CGE2: Add parts of the graphics code.uruk