Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-10-28 | CGE2: Remove trailing whitespace | Filippos Karapetis | |
2014-09-29 | CGE2: Initialize a variable | Strangerke | |
2014-09-07 | CGE2: Refactor _startupMode. | unknown | |
2014-09-07 | Revert "CGE2: Make the intro skippable." | Peter Bozsó | |
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7. There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key. See System::touch(). | |||
2014-09-06 | CGE2: Make the intro skippable. | Peter Bozsó | |
2014-08-13 | CGE2: Silence GCC warning. | uruk | |
2014-08-13 | CGE2: Add checkMute(). | uruk | |
This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync. | |||
2014-08-13 | CGE2: Rework sound system. | uruk | |
2014-08-13 | CGE2: Initialize _startGameSlot. | uruk | |
2014-08-03 | CGE2: Rework the handling of the sound buttons on the toolbar. | uruk | |
Also keep in sync the volume settings and the audio mode of the game and the settings in the Launcher. | |||
2014-08-03 | CGE2: Add RTL support. | uruk | |
2014-08-01 | CGE2: Some cosmetic changes | Strangerke | |
2014-07-29 | CGE2: Get rid of _flag. | uruk | |
2014-07-26 | CGE2: Implement debug console and add a debug channel for opcodes. | uruk | |
2014-07-26 | CGE2: Change random source. | uruk | |
2014-07-25 | CGE2: More refactoring in cge2.h and cge2.cpp. | uruk | |
2014-07-25 | CGE2: Get rid of unnecessary variables. | uruk | |
2014-07-25 | CGE2: Implement the sfx volume button on the toolbar. | uruk | |
2014-07-25 | CGE2: Fix initialization of sound switches on the toolbar. | uruk | |
2014-07-24 | CGE2: Implement checkSaySwitch() and add/fix connected code. | uruk | |
2014-07-24 | CGE2: Set speech only/text only/both modes according to Launcher options. | uruk | |
2014-07-23 | CGE2: Increase readability of code connected to music switch. | uruk | |
2014-07-23 | CGE2: Keep music setting in sync with the Launcher. | uruk | |
2014-07-23 | CGE2: Add and implement checkSounds() and checkMusicSwitch(). | uruk | |
2014-07-22 | CGE2: Reimplement checkSaySwitch(). | uruk | |
2014-07-22 | CGE2: Rename _commandStat to _soundStat. | uruk | |
2014-07-17 | CGE2: Get rid of _sprite. | uruk | |
2014-07-15 | CGE2: Get rid of _mode. | uruk | |
2014-07-09 | CGE2: Remove unnecessary stub from run(). | uruk | |
2014-07-09 | CGE2: Implement switchVox() and switchCap(). | uruk | |
2014-07-04 | CGE2: Implement loading from the Launcher. | uruk | |
2014-07-04 | CGE2: Heavily rework memory management of Sprites. | uruk | |
Hopefully it will solve a bunch of memory leak problems. Now Spare is a central container, which stores pointers to every Sprite currently used by the engine. Because of that, there's no more need for Queue's clear(). In case of snKill(), it's just a safeguard, since it's only used by the engine to "kill" the speech bubbles, but we will check Spare anyway, so it's the safest this way. | |||
2014-06-29 | CGE2: Add skeleton for save/load system. | uruk | |
Also rename loadGame() to loadHeroes(). | |||
2014-06-23 | CGE2: Implement busy() and revise connected parts of the engine. | uruk | |
2014-06-19 | CGE2: Implement showing the selected item in the inventory. | uruk | |
Now the selected item's picture is blinking until deselected. | |||
2014-06-17 | CGE2: Implement switching between scenes. | uruk | |
Minor modification in Spare again to do so. | |||
2014-06-15 | CGE2: Rename caves to scenes. | uruk | |
2014-06-10 | CGE2: Implement display of speech bubbles. | uruk | |
The sound code connected to them is still gappy. | |||
2014-06-08 | CGE2: Add, implement and use Map. | uruk | |
2014-06-06 | CGE2: Implement InfoLine. | uruk | |
Move initialization of _font, so it precedes _infoLine's and doesn't cause more problems. | |||
2014-06-06 | CGE2: Implement Font. | uruk | |
2014-06-03 | CGE2: USe an int for sex instead of a boolean | Strangerke | |
2014-06-02 | CGE2: Add _blinkSprite. | uruk | |
This also fixes previously broken compilation in 79ef038. | |||
2014-06-01 | CGE2: Add display of mouse cursor. | uruk | |
The actual click-handling is not working yet. | |||
2014-05-30 | CGE2: Fix assignments and deinitialization of _eye and _eyeTab. | uruk | |
2014-05-30 | CGE2: Fix commandStat initialization | Strangerke | |
2014-05-26 | CGE2: Implement runGame(). | uruk | |
2014-05-26 | CGE2: Move things around to fix broken compilation of cross-includes. | uruk | |
V2D and V3D are moved to vga13h.h | |||
2014-05-26 | CGE2: Add stub for System. | uruk | |
2014-05-26 | CGE2: Add stub for keyboard handling. | uruk | |