Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2014-10-28 | CGE2: Remove trailing whitespace | Filippos Karapetis | |
2014-09-29 | CGE2: Initialize a variable | Strangerke | |
2014-09-07 | CGE2: Refactor _startupMode. | unknown | |
2014-09-07 | Revert "CGE2: Make the intro skippable." | Peter Bozsó | |
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7. There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key. See System::touch(). | |||
2014-09-06 | CGE2: Make the intro skippable. | Peter Bozsó | |
2014-08-13 | CGE2: Silence GCC warning. | uruk | |
2014-08-13 | CGE2: Add checkMute(). | uruk | |
This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync. | |||
2014-08-13 | CGE2: Rework sound system. | uruk | |
2014-08-13 | CGE2: Initialize _startGameSlot. | uruk | |
2014-08-03 | CGE2: Rework the handling of the sound buttons on the toolbar. | uruk | |
Also keep in sync the volume settings and the audio mode of the game and the settings in the Launcher. | |||
2014-08-03 | CGE2: Add RTL support. | uruk | |
2014-08-01 | CGE2: Some cosmetic changes | Strangerke | |
2014-07-29 | CGE2: Get rid of _flag. | uruk | |
2014-07-26 | CGE2: Implement debug console and add a debug channel for opcodes. | uruk | |
2014-07-26 | CGE2: Change random source. | uruk | |
2014-07-25 | CGE2: More refactoring in cge2.h and cge2.cpp. | uruk | |
2014-07-25 | CGE2: Get rid of unnecessary variables. | uruk | |
2014-07-25 | CGE2: Implement the sfx volume button on the toolbar. | uruk | |
2014-07-25 | CGE2: Fix initialization of sound switches on the toolbar. | uruk | |
2014-07-24 | CGE2: Implement checkSaySwitch() and add/fix connected code. | uruk | |
2014-07-24 | CGE2: Set speech only/text only/both modes according to Launcher options. | uruk | |
2014-07-23 | CGE2: Increase readability of code connected to music switch. | uruk | |
2014-07-23 | CGE2: Keep music setting in sync with the Launcher. | uruk | |
2014-07-23 | CGE2: Add and implement checkSounds() and checkMusicSwitch(). | uruk | |
2014-07-22 | CGE2: Reimplement checkSaySwitch(). | uruk | |
2014-07-22 | CGE2: Rename _commandStat to _soundStat. | uruk | |
2014-07-17 | CGE2: Get rid of _sprite. | uruk | |
2014-07-15 | CGE2: Get rid of _mode. | uruk | |
2014-07-09 | CGE2: Remove unnecessary stub from run(). | uruk | |
2014-07-09 | CGE2: Implement switchVox() and switchCap(). | uruk | |
2014-07-04 | CGE2: Implement loading from the Launcher. | uruk | |
2014-07-04 | CGE2: Heavily rework memory management of Sprites. | uruk | |
Hopefully it will solve a bunch of memory leak problems. Now Spare is a central container, which stores pointers to every Sprite currently used by the engine. Because of that, there's no more need for Queue's clear(). In case of snKill(), it's just a safeguard, since it's only used by the engine to "kill" the speech bubbles, but we will check Spare anyway, so it's the safest this way. | |||
2014-06-29 | CGE2: Add skeleton for save/load system. | uruk | |
Also rename loadGame() to loadHeroes(). | |||
2014-06-23 | CGE2: Implement busy() and revise connected parts of the engine. | uruk | |
2014-06-19 | CGE2: Implement showing the selected item in the inventory. | uruk | |
Now the selected item's picture is blinking until deselected. | |||
2014-06-17 | CGE2: Implement switching between scenes. | uruk | |
Minor modification in Spare again to do so. | |||
2014-06-15 | CGE2: Rename caves to scenes. | uruk | |
2014-06-10 | CGE2: Implement display of speech bubbles. | uruk | |
The sound code connected to them is still gappy. | |||
2014-06-08 | CGE2: Add, implement and use Map. | uruk | |
2014-06-06 | CGE2: Implement InfoLine. | uruk | |
Move initialization of _font, so it precedes _infoLine's and doesn't cause more problems. | |||
2014-06-06 | CGE2: Implement Font. | uruk | |
2014-06-03 | CGE2: USe an int for sex instead of a boolean | Strangerke | |
2014-06-02 | CGE2: Add _blinkSprite. | uruk | |
This also fixes previously broken compilation in 79ef038. | |||
2014-06-01 | CGE2: Add display of mouse cursor. | uruk | |
The actual click-handling is not working yet. | |||
2014-05-30 | CGE2: Fix assignments and deinitialization of _eye and _eyeTab. | uruk | |
2014-05-30 | CGE2: Fix commandStat initialization | Strangerke | |
2014-05-26 | CGE2: Implement runGame(). | uruk | |
2014-05-26 | CGE2: Move things around to fix broken compilation of cross-includes. | uruk | |
V2D and V3D are moved to vga13h.h | |||
2014-05-26 | CGE2: Add stub for System. | uruk | |