Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-04 | CGE2: Add, implement and use saveHeroPos(). | uruk | |
2014-06-29 | CGE2: Add skeleton for save/load system. | uruk | |
Also rename loadGame() to loadHeroes(). | |||
2014-06-23 | CGE2: Implement busy() and revise connected parts of the engine. | uruk | |
2014-06-22 | CGE2: Implement snSwap(). | uruk | |
2014-06-21 | CGE2: Implement "quit menu". | uruk | |
Now the "main switch" on the menu panel is working. Also move a couple of defines from cge2_main.h to cge2.h during the process. | |||
2014-06-19 | CGE2: Implement optionTouch(). | uruk | |
Add stubs for called functions. | |||
2014-06-19 | CGE2: Implement snMouse(). | uruk | |
2014-06-19 | CGE2: Implement showing the selected item in the inventory. | uruk | |
Now the selected item's picture is blinking until deselected. | |||
2014-06-19 | CGE2: Implement inf(). | uruk | |
2014-06-18 | CGE2: Implement offUse(). | uruk | |
2014-06-17 | CGE2: Implement switching between scenes. | uruk | |
Minor modification in Spare again to do so. | |||
2014-06-15 | CGE2: Rename caves to scenes. | uruk | |
2014-06-15 | CGE2: Fix coordinates of mouse handling. | uruk | |
Now infoLine is working properly. Rework solidAt() to achieve that. Also move spriteAt from talk.cpp to cge2_main.cpp, and remove the older version which didn't use V2D as a parameter. | |||
2014-06-15 | CGE2: Rework EventManager::handleEvents(). | uruk | |
Also add and implement spriteAt() during the process. | |||
2014-06-13 | CGE2: Implement snCover and snUncover. | uruk | |
Also add and implement expandSprite(). | |||
2014-06-12 | CGE2: Implement FXP code. Still WIP, loadTab to be fixed | Strangerke | |
2014-06-10 | CGE2: Implement display of speech bubbles. | uruk | |
The sound code connected to them is still gappy. | |||
2014-06-10 | CGE2: Move kLineMax to cge2.h. | uruk | |
2014-06-08 | CGE2: Add, implement and use Map. | uruk | |
2014-06-08 | CGE2: Reduce number of unhandled commands (seemingly). | uruk | |
2014-06-08 | CGE2: Implement helper functions connected to Hero. | uruk | |
Also rework Hero::len() during the process. | |||
2014-06-07 | CGE2: Keep on implementing Hero. | uruk | |
Also add a couple of helping functions to CGE2Engine. | |||
2014-06-07 | CGE2: Implement System::touch(). | uruk | |
2014-06-06 | CGE2: Implement InfoLine. | uruk | |
Move initialization of _font, so it precedes _infoLine's and doesn't cause more problems. | |||
2014-06-06 | CGE2: Implement Talk. | uruk | |
2014-06-06 | CGE2: Implement Font. | uruk | |
2014-06-03 | CGE2: USe an int for sex instead of a boolean | Strangerke | |
2014-06-02 | CGE2: Move then implement Sprite::touch(). | uruk | |
Also add stubs for called functions. | |||
2014-06-02 | CGE2: Add _blinkSprite. | uruk | |
This also fixes previously broken compilation in 79ef038. | |||
2014-06-02 | CGE2: Partially implement and use loadGame(). | uruk | |
2014-06-01 | CGE2: Add display of mouse cursor. | uruk | |
The actual click-handling is not working yet. | |||
2014-05-30 | CGE2: Fix assignments and deinitialization of _eye and _eyeTab. | uruk | |
2014-05-30 | CGE2: Fix some warnings. | uruk | |
2014-05-29 | CGE2: Implement snSend(). | uruk | |
2014-05-26 | CGE2: Implement loadUser() and loadPos(). | uruk | |
Revise File I/O a bit to do so. | |||
2014-05-26 | CGE2: Implement runGame(). | uruk | |
2014-05-26 | CGE2: Add stub for System. | uruk | |
2014-05-26 | CGE2: Add stub for keyboard handling. | uruk | |
2014-05-24 | CGE2: Implement snSound(). | uruk | |
Rework the whole Fx class during the process. The intro animation is working now. | |||
2014-05-24 | CGE2: Add isHero(). | uruk | |
2014-05-23 | CGE2: Partially implement CommandHandler::runCommand(). | uruk | |
2014-05-23 | CGE2: Implement CommandHandler::idle(). | uruk | |
2014-05-23 | CGE2: Fix caveUp(). | uruk | |
Remove CGE2Engine::show() to do so. | |||
2014-05-23 | CGE2: Add mainLoop() and handleFrame(). | uruk | |
Also implement connecting things. | |||
2014-05-23 | CGE2: Implement Sprite::expand(). | uruk | |
Add functions: *Bitmap::moveHi() *Bitmap::moveLo() *CGE2Engine::tail() and warning comments to various places during the process. Also add _lab data member to CommandHandler::Command. | |||
2014-05-19 | CGE2: Implement feedSnail(). | uruk | |
2014-05-19 | CGE2: Add Mouse in events.h to further implement caveUp(). | uruk | |
2014-05-19 | CGE2: Further implement caveUp(), add stub for busy(). | uruk | |
2014-05-19 | CGE2: Add stubbed Font and Talk. | uruk | |
All to further implement caveUp(). | |||
2014-05-19 | CGE2: Further implement caveUp(), add stub for selectPocket(). | uruk | |