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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge2
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cge2.h
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2014-05-17
CGE2: Further implement caveUp(), implement openPocket().
uruk
2014-05-17
CGE2: Further implement caveUp(), add stubbed loadMap().
uruk
2014-05-15
CGE2: Add newRandom().
uruk
2014-05-15
CGE2: Move setEye()s to CGE2Engine.
uruk
2014-05-13
CGE2: Make some static functions non-static.
uruk
EncryptedStream -> CGE2Engine Namely: * CGE2Engine::number(char *s) * char *CGE2Engine::token(char *s) * int CGE2Engine::takeEnum(const char **tab, const char *text) * ID CGE2Engine::ident(const char *s) * bool CGE2Engine::testBool(char *s) * int CommandHandler::com(const char *com)
2014-05-13
CGE2: Instantiate CommandHandler.
uruk
2014-05-13
CGE2: Rename Snail to CommandHandler, expand it.
uruk
2014-05-13
CGE2: Add caveUp() and showBak().
uruk
2014-05-12
CGE2: Add Spare.
uruk
2014-05-10
CGE2: Implement Sprite::gotoxyz().
uruk
2014-05-10
CGE2: Rework Sprite a bit, make _eye an engine variable.
uruk
Also move screenToGround() during the process.
2014-05-09
CGE2: Implement CGE2Engine::loadSprite().
uruk
Add Snail during the process and revise or expand a lot of other parts of the engine.
2014-05-08
CGE2: Add Hero.
uruk
2014-05-08
CGE2: Rework loadScript(), start implementation of loadSprite().
uruk
2014-05-06
CGE2: Start implementation of movie() and connected functions.
uruk
2014-05-05
CGE2: Add Text and a reduced skeleton of cge2_main.
uruk
2014-05-01
CGE2: Add sound code with working MIDI parts.
uruk
2014-04-29
CGE2: Add parts of the graphics code.
uruk
2014-04-28
CGE2: Implement deinitialization properly.
uruk
2014-04-26
CGE2: Add file I/O.
uruk
2014-04-25
CGE2: Add copyright comments to the source files.
uruk
2014-04-25
CGE2: Initial commit, implement detection.
uruk
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