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path: root/engines/cge2/cge2_main.cpp
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2014-05-15CGE2: Add newRandom().uruk
2014-05-15CGE2: Partially implement loadTab(), then use it.uruk
2014-05-15CGE2: Move setEye()s to CGE2Engine.uruk
2014-05-13CGE2: Make some static functions non-static.uruk
EncryptedStream -> CGE2Engine Namely: * CGE2Engine::number(char *s) * char *CGE2Engine::token(char *s) * int CGE2Engine::takeEnum(const char **tab, const char *text) * ID CGE2Engine::ident(const char *s) * bool CGE2Engine::testBool(char *s) * int CommandHandler::com(const char *com)
2014-05-13CGE2: Rename Snail to CommandHandler, expand it.uruk
2014-05-13CGE2: Add caveUp() and showBak().uruk
2014-05-13CGE2: Finish implementation of loadScript().uruk
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
Add Snail during the process and revise or expand a lot of other parts of the engine.
2014-05-08CGE2: Further implement loadSprite(), fix compilation error.uruk
2014-05-08CGE2: Rework loadScript(), start implementation of loadSprite().uruk
2014-05-08CGE2: Use nullptrs instead of NULLs.uruk
2014-05-08CGE2: Make number() static, add token() to File I/O.uruk
2014-05-06CGE2: Start implementation of movie() and connected functions.uruk
2014-05-05CGE2: Add Text and a reduced skeleton of cge2_main.uruk