Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-08-13 | CGE2: Remove unused variable from System. | uruk | |
2014-07-09 | CGE2: Set widespace for Inf text, update first line of info text in CGE.SAY | Strangerke | |
2014-07-09 | CGE2: Implement the keyboard handler | Strangerke | |
2014-06-21 | CGE2: Implement "quit menu". | uruk | |
Now the "main switch" on the menu panel is working. Also move a couple of defines from cge2_main.h to cge2.h during the process. | |||
2014-06-10 | CGE2: Move kLineMax to cge2.h. | uruk | |
2014-06-07 | CGE2: Implement System::touch(). | uruk | |
2014-05-30 | CGE2: Fix some warnings. | uruk | |
2014-05-26 | CGE2: Implement runGame(). | uruk | |
2014-05-26 | CGE2: Move things around to fix broken compilation of cross-includes. | uruk | |
V2D and V3D are moved to vga13h.h | |||
2014-05-26 | CGE2: Add stub for System. | uruk | |
2014-05-25 | CGE2: Adjust the delay times to DOSBox's output. | uruk | |
2014-05-23 | CGE2: Add mainLoop() and handleFrame(). | uruk | |
Also implement connecting things. | |||
2014-05-23 | CGE2: Implement Sprite::expand(). | uruk | |
Add functions: *Bitmap::moveHi() *Bitmap::moveLo() *CGE2Engine::tail() and warning comments to various places during the process. Also add _lab data member to CommandHandler::Command. | |||
2014-05-19 | CGE2: Implement feedSnail(). | uruk | |
2014-05-19 | CGE2: Add stubbed Font and Talk. | uruk | |
All to further implement caveUp(). | |||
2014-05-15 | CGE2: Partially implement loadTab(), then use it. | uruk | |
2014-05-09 | CGE2: Implement CGE2Engine::loadSprite(). | uruk | |
Add Snail during the process and revise or expand a lot of other parts of the engine. | |||
2014-05-05 | CGE2: Add Text and a reduced skeleton of cge2_main. | uruk | |