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path: root/engines/cge2/cge2_main.h
AgeCommit message (Collapse)Author
2014-10-28CGE2: Remove trailing whitespaceFilippos Karapetis
2014-08-13CGE2: Remove unused variable from System.uruk
2014-07-09CGE2: Set widespace for Inf text, update first line of info text in CGE.SAYStrangerke
2014-07-09CGE2: Implement the keyboard handlerStrangerke
2014-06-21CGE2: Implement "quit menu".uruk
Now the "main switch" on the menu panel is working. Also move a couple of defines from cge2_main.h to cge2.h during the process.
2014-06-10CGE2: Move kLineMax to cge2.h.uruk
2014-06-07CGE2: Implement System::touch().uruk
2014-05-30CGE2: Fix some warnings.uruk
2014-05-26CGE2: Implement runGame().uruk
2014-05-26CGE2: Move things around to fix broken compilation of cross-includes.uruk
V2D and V3D are moved to vga13h.h
2014-05-26CGE2: Add stub for System.uruk
2014-05-25CGE2: Adjust the delay times to DOSBox's output.uruk
2014-05-23CGE2: Add mainLoop() and handleFrame().uruk
Also implement connecting things.
2014-05-23CGE2: Implement Sprite::expand().uruk
Add functions: *Bitmap::moveHi() *Bitmap::moveLo() *CGE2Engine::tail() and warning comments to various places during the process. Also add _lab data member to CommandHandler::Command.
2014-05-19CGE2: Implement feedSnail().uruk
2014-05-19CGE2: Add stubbed Font and Talk.uruk
All to further implement caveUp().
2014-05-15CGE2: Partially implement loadTab(), then use it.uruk
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
Add Snail during the process and revise or expand a lot of other parts of the engine.
2014-05-05CGE2: Add Text and a reduced skeleton of cge2_main.uruk