Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-03 | ENGINES: Stop using 'single id' | Bastien Bouclet | |
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |
2018-05-05 | CGE2: Add detection entry for Polish v1.1 version | Thierry Crozat | |
2018-05-05 | CGE2: Add play time metadata to savegames | Adrian Frühwirth | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2017-09-20 | CGE2: Clean up SearchMan after fallbackDetect | Willem Jan Palenstijn | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-05-29 | Fix CGE2 copyright sign | Hubert Maier | |
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | CGE2: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | CGE2: Only request actual save slots in listSaves. | Johannes Schickel | |
2014-12-21 | CGE2: Add detection for new English freeware version | Thierry Crozat | |
2014-10-14 | CGE2: Add detection for English v1.0 version of the game | Thierry Crozat | |
2014-09-18 | CGE2: Add some comment concerning the fallback detection in CGE2 | Strangerke | |
2014-09-17 | CGE2: Implement fallbackDetect | Strangerke | |
2014-09-15 | CGE2: Remove fallback detection for English translation. | Peter Bozsó | |
2014-09-11 | CGE2: Add detection for the freeware v0.3 English | Strangerke | |
2014-09-06 | CGE2: Update English autodetection. | Peter Bozsó | |
2014-09-03 | CGE2: Update Polish detection v1.0 freeware | Strangerke | |
2014-09-01 | CGE2: Add detection for Sfinx v1.0 Freeware Polish | Strangerke | |
2014-08-20 | CGE2: Update version in the fallback detection. | uruk | |
2014-08-12 | CGE2: Get rid of superflous game name in extra field. | Johannes Schickel | |
2014-08-12 | CGE2: Fix fallback detection. | uruk | |
2014-08-11 | CGE2: Get rid of detection.h, move things to detection.cpp. | uruk | |
2014-08-11 | CGE2: Add necessary tabs in detection.cpp. | uruk | |
2014-08-11 | CGE2: Fix typo in detection.cpp. | uruk | |
2014-08-03 | CGE2: Some more minor cleanup | Strangerke | |
2014-07-09 | CGE2: Add option for enabling color blind mode from the Launcher. | uruk | |
2014-07-04 | CGE2: Implement loading from the Launcher. | uruk | |
2014-06-29 | CGE2: Add skeleton for save/load system. | uruk | |
Also rename loadGame() to loadHeroes(). | |||
2014-06-28 | CGE2: Add fallback detection for the currently WIP English translation. | uruk | |
2014-05-30 | CGE2: Add detection for the WIP English translation | Strangerke | |
2014-04-25 | CGE2: Add copyright comments to the source files. | uruk | |
2014-04-25 | CGE2: Remove detection of Sfinx from CGE1. | uruk | |
2014-04-25 | CGE2: Initial commit, implement detection. | uruk | |