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path: root/engines/cge2/detection.cpp
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2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2018-05-10ENGINES: Add unknown game variants to the game detector resultsBastien Bouclet
2018-05-05CGE2: Add detection entry for Polish v1.1 versionThierry Crozat
2018-05-05CGE2: Add play time metadata to savegamesAdrian Frühwirth
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2017-09-20CGE2: Clean up SearchMan after fallbackDetectWillem Jan Palenstijn
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-05-29Fix CGE2 copyright signHubert Maier
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25CGE2: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26CGE2: Only request actual save slots in listSaves.Johannes Schickel
2014-12-21CGE2: Add detection for new English freeware versionThierry Crozat
2014-10-14CGE2: Add detection for English v1.0 version of the gameThierry Crozat
2014-09-18CGE2: Add some comment concerning the fallback detection in CGE2Strangerke
2014-09-17CGE2: Implement fallbackDetectStrangerke
2014-09-15CGE2: Remove fallback detection for English translation.Peter Bozsó
2014-09-11CGE2: Add detection for the freeware v0.3 EnglishStrangerke
2014-09-06CGE2: Update English autodetection.Peter Bozsó
2014-09-03CGE2: Update Polish detection v1.0 freewareStrangerke
2014-09-01CGE2: Add detection for Sfinx v1.0 Freeware PolishStrangerke
2014-08-20CGE2: Update version in the fallback detection.uruk
2014-08-12CGE2: Get rid of superflous game name in extra field.Johannes Schickel
2014-08-12CGE2: Fix fallback detection.uruk
2014-08-11CGE2: Get rid of detection.h, move things to detection.cpp.uruk
2014-08-11CGE2: Add necessary tabs in detection.cpp.uruk
2014-08-11CGE2: Fix typo in detection.cpp.uruk
2014-08-03CGE2: Some more minor cleanupStrangerke
2014-07-09CGE2: Add option for enabling color blind mode from the Launcher.uruk
2014-07-04CGE2: Implement loading from the Launcher.uruk
2014-06-29CGE2: Add skeleton for save/load system.uruk
Also rename loadGame() to loadHeroes().
2014-06-28CGE2: Add fallback detection for the currently WIP English translation.uruk
2014-05-30CGE2: Add detection for the WIP English translationStrangerke
2014-04-25CGE2: Add copyright comments to the source files.uruk
2014-04-25CGE2: Remove detection of Sfinx from CGE1.uruk
2014-04-25CGE2: Initial commit, implement detection.uruk