Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-07 | CGE2: Replace NULL with nullptr everywhere. | uruk | |
2014-06-15 | CGE2: Rework Sprite::touch to use V2D for coords. | uruk | |
2014-06-15 | CGE2: Fix coordinates of mouse handling. | uruk | |
Now infoLine is working properly. Rework solidAt() to achieve that. Also move spriteAt from talk.cpp to cge2_main.cpp, and remove the older version which didn't use V2D as a parameter. | |||
2014-06-15 | CGE2: Rework EventManager::handleEvents(). | uruk | |
Also add and implement spriteAt() during the process. | |||
2014-06-07 | CGE2: Implement System::touch(). | uruk | |
2014-06-06 | CGE2: Fix coord conversion in EventManager::poll(). | uruk | |
2014-06-06 | CGE2: Reimplement the way of handling y coord. | uruk | |
In CGE2, the top left coords are (0, kScreenHeight), not (0,0). | |||
2014-06-06 | CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList. | uruk | |
Update rest of the code accordingly. | |||
2014-06-01 | CGE2: Add display of mouse cursor. | uruk | |
The actual click-handling is not working yet. | |||
2014-05-26 | CGE2: Add stub for keyboard handling. | uruk | |
2014-05-19 | CGE2: Add Mouse in events.h to further implement caveUp(). | uruk | |