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path: root/engines/cge2/events.cpp
AgeCommit message (Collapse)Author
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2016-02-20CGE2: Translate buttons in load and save dialogs.Thierry Crozat
2014-10-28CGE2: Remove trailing whitespaceFilippos Karapetis
2014-09-07Revert "CGE2: Make the intro skippable."Peter Bozsó
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7. There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key. See System::touch().
2014-09-06CGE2: Make the intro skippable.Peter Bozsó
2014-08-11CGE2: Fix formatting in events.cpp.uruk
2014-08-06CGE2: Get rid of _keyAlt.uruk
2014-08-03CGE2: Some more minor cleanupStrangerke
2014-08-03CGE2: Start removing the checks on the return value of newStrangerke
2014-07-28CGE2: Fix initialization of Mouse.uruk
2014-07-26CGE2: Implement debug console and add a debug channel for opcodes.uruk
2014-07-26CGE2: Repair display of version and translation strings.uruk
2014-07-09CGE2: Hook handling of F10 into the Keyboard::getKey().uruk
2014-07-09CGE2: Remove unnecessary stub from Keyboard's constructor.uruk
2014-07-09CGE2: Implement the keyboard handlerStrangerke
2014-07-07CGE2: Replace NULL with nullptr everywhere.uruk
2014-06-15CGE2: Rework Sprite::touch to use V2D for coords.uruk
2014-06-15CGE2: Fix coordinates of mouse handling.uruk
Now infoLine is working properly. Rework solidAt() to achieve that. Also move spriteAt from talk.cpp to cge2_main.cpp, and remove the older version which didn't use V2D as a parameter.
2014-06-15CGE2: Rework EventManager::handleEvents().uruk
Also add and implement spriteAt() during the process.
2014-06-07CGE2: Implement System::touch().uruk
2014-06-06CGE2: Fix coord conversion in EventManager::poll().uruk
2014-06-06CGE2: Reimplement the way of handling y coord.uruk
In CGE2, the top left coords are (0, kScreenHeight), not (0,0).
2014-06-06CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.uruk
Update rest of the code accordingly.
2014-06-01CGE2: Add display of mouse cursor.uruk
The actual click-handling is not working yet.
2014-05-26CGE2: Add stub for keyboard handling.uruk
2014-05-19CGE2: Add Mouse in events.h to further implement caveUp().uruk