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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge2
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snail.cpp
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Commit message (
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Author
2014-08-13
CGE2: Fix comparing _spr->file against null in runCommand().
uruk
2014-08-03
CGE2: Some more minor cleanup
Strangerke
2014-08-03
CGE2: Add autosave functionality.
uruk
2014-07-29
CGE2: Prevent the engine from entering an endless loop when loading.
uruk
2014-07-29
CGE2: Get rid of sndSetVolume() and connected code.
uruk
2014-07-29
CGE2: Implement snCycle, add stub for Vga::rotate().
uruk
2014-07-29
CGE2: Implement snFlash().
uruk
2014-07-28
CGE2: Get rid of more unused variables.
uruk
2014-07-26
CGE2: Make the debug channel of the opcodes more verbose.
uruk
2014-07-26
CGE2: Implement debug console and add a debug channel for opcodes.
uruk
2014-07-24
CGE2: Rearrange _commandText[]'s content.
uruk
2014-07-24
CGE2: Remove kCmdDim and kCmdStep and connected code.
uruk
2014-07-24
CGE2: Remove more unused opcodes.
uruk
2014-07-24
CGE2: Remove the unused opcodes.
uruk
2014-07-24
CGE2: Remove handling of unused opcodes.
uruk
2014-07-24
CGE2: Implement snTrans() and snPort().
uruk
2014-07-24
CGE2: Distinguish SFX from speech when playing sounds.
uruk
2014-07-22
CGE2: Unstub CommandHandler::runCommand().
uruk
2014-07-22
CGE2: Add and use Sound::checkSoundHandle().
uruk
2014-07-22
CGE2: Fix error introduced by previous commit.
uruk
2014-07-22
CGE2: Fix snSound().
uruk
2014-07-22
CGE2: Rename _commandStat to _soundStat.
uruk
2014-07-18
CGE2: Rework snSetRef().
uruk
2014-07-17
CGE2: Fix memory leak regarding Sprite::ghost().
uruk
2014-07-15
CGE2: Some rework in snail
Strangerke
2014-07-15
CGE2: Implement snRoom().
uruk
2014-07-15
CGE2: Fix the intro animation.
uruk
2014-07-14
CGE2: Unstub CommandHandler::reset().
uruk
2014-07-07
CGE2: Replace NULL with nullptr everywhere.
uruk
2014-07-04
CGE2: Heavily rework memory management of Sprites.
uruk
2014-06-25
CGE2: Implement snMidi()
Strangerke
2014-06-24
CGE2: Implement a couple of stubs
Strangerke
2014-06-23
CGE2: Implement snSay(), reimplement some parts of the sound code.
uruk
2014-06-22
CGE2: Remove useless variable declarations
Strangerke
2014-06-22
CGE2: Implement snSwap().
uruk
2014-06-22
CGE2: Implement snGive() and snRmNear().
uruk
2014-06-19
CGE2: Implement snMouse().
uruk
2014-06-18
CGE2: Implement snKeep().
uruk
2014-06-18
CGE2: Implement functions connected to inventory handling.
uruk
2014-06-18
CGE2: Fix coords of misplaced speech bubbles.
uruk
2014-06-17
CGE2: Implement switching between scenes.
uruk
2014-06-15
CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters.
uruk
2014-06-15
CGE2: Rename caves to scenes.
uruk
2014-06-14
CGE2: Implement snWalk().
uruk
2014-06-14
CGE2: Implement snReach() and connected functions.
uruk
2014-06-13
CGE2: Rename setCave() to setScene().
uruk
2014-06-13
CGE2: Implement snCover and snUncover.
uruk
2014-06-13
CGE2: Stub snSay again.
uruk
2014-06-13
CGE2: Fix Sprite::ghost and snGhost().
uruk
2014-06-13
CGE2: Implement snKill().
uruk
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