Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-24 | CGE2: Implement snSound(). | uruk | |
Rework the whole Fx class during the process. The intro animation is working now. | |||
2014-05-24 | CGE2: Implement snRSeq() and snSeq(). | uruk | |
2014-05-24 | CGE2: Some refactoring and fixing regarding runCommand(). | uruk | |
2014-05-23 | CGE2: Partially implement CommandHandler::runCommand(). | uruk | |
2014-05-23 | CGE2: Implement CommandHandler::idle(). | uruk | |
2014-05-23 | CGE2: Start implementation of CommandHandler. | uruk | |
Implement constructor, destructor, addCommand() and add clear() ant _count. | |||
2014-05-19 | CGE2: Implement feedSnail(). | uruk | |
2014-05-13 | CGE2: Instantiate CommandHandler. | uruk | |
2014-05-13 | CGE2: Rename Snail to CommandHandler, expand it. | uruk | |
2014-05-09 | CGE2: Implement CGE2Engine::loadSprite(). | uruk | |
Add Snail during the process and revise or expand a lot of other parts of the engine. |