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path: root/engines/cge2/snail.cpp
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2014-06-22CGE2: Implement snGive() and snRmNear().uruk
2014-06-19CGE2: Implement snMouse().uruk
2014-06-18CGE2: Implement snKeep().uruk
Now the inventory system is (at least partially) working.
2014-06-18CGE2: Implement functions connected to inventory handling.uruk
Also move closePocket() closer to the others and fix the stub message in busy().
2014-06-18CGE2: Fix coords of misplaced speech bubbles.uruk
The origin of the bug is that when we added the command (triggered by a mouse-click on a sprite) to display a speech bubble we checked the command's reference wrong and didn't bind (by modifying the reference) the bubble to a certain hero. So they just appeared randomly above the sprites what triggered the event, or even in worse places.
2014-06-17CGE2: Implement switching between scenes.uruk
Minor modification in Spare again to do so.
2014-06-15CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters.uruk
2014-06-15CGE2: Rename caves to scenes.uruk
2014-06-14CGE2: Implement snWalk().uruk
2014-06-14CGE2: Implement snReach() and connected functions.uruk
2014-06-13CGE2: Rename setCave() to setScene().uruk
2014-06-13CGE2: Implement snCover and snUncover.uruk
Also add and implement expandSprite().
2014-06-13CGE2: Stub snSay again.uruk
2014-06-13CGE2: Fix Sprite::ghost and snGhost().uruk
2014-06-13CGE2: Implement snKill().uruk
Add and implement Sprite::setCave() during the process.
2014-06-10CGE2: Implement display of speech bubbles.uruk
The sound code connected to them is still gappy.
2014-06-10CGE2: Handle kCmdSetRef.uruk
Fix Snail during the process.
2014-06-09CGE2: Implement a couple of command handling functions.uruk
2014-06-08CGE2: Handle kCmdNop correctly.uruk
2014-06-08CGE2: Reduce number of unhandled commands (seemingly).uruk
2014-06-03CGE2: Silence some gcc and cppcheck warningsStrangerke
2014-06-03CGE2: nullify some pointersStrangerke
2014-06-03CGE2: Silence some gcc warningsStrangerke
2014-05-30CGE2: Silence a warning in runCommandStrangerke
2014-05-30CGE2: Move an unused variable in a STUB clock, initialize it (in the ↵Strangerke
comment). That fixes a warning
2014-05-29CGE2: Implement snGhost().uruk
Also implement Sprite::ghost().
2014-05-29CGE2: Implement snSend().uruk
2014-05-29CGE2: Implement snHide().uruk
2014-05-24CGE2: Implement snSound().uruk
Rework the whole Fx class during the process. The intro animation is working now.
2014-05-24CGE2: Implement snRSeq() and snSeq().uruk
2014-05-24CGE2: Some refactoring and fixing regarding runCommand().uruk
2014-05-23CGE2: Partially implement CommandHandler::runCommand().uruk
2014-05-23CGE2: Implement CommandHandler::idle().uruk
2014-05-23CGE2: Start implementation of CommandHandler.uruk
Implement constructor, destructor, addCommand() and add clear() ant _count.
2014-05-19CGE2: Implement feedSnail().uruk
2014-05-13CGE2: Instantiate CommandHandler.uruk
2014-05-13CGE2: Rename Snail to CommandHandler, expand it.uruk
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
Add Snail during the process and revise or expand a lot of other parts of the engine.