Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-22 | CGE2: Implement snGive() and snRmNear(). | uruk | |
2014-06-19 | CGE2: Implement snMouse(). | uruk | |
2014-06-18 | CGE2: Implement snKeep(). | uruk | |
Now the inventory system is (at least partially) working. | |||
2014-06-18 | CGE2: Implement functions connected to inventory handling. | uruk | |
Also move closePocket() closer to the others and fix the stub message in busy(). | |||
2014-06-18 | CGE2: Fix coords of misplaced speech bubbles. | uruk | |
The origin of the bug is that when we added the command (triggered by a mouse-click on a sprite) to display a speech bubble we checked the command's reference wrong and didn't bind (by modifying the reference) the bubble to a certain hero. So they just appeared randomly above the sprites what triggered the event, or even in worse places. | |||
2014-06-17 | CGE2: Implement switching between scenes. | uruk | |
Minor modification in Spare again to do so. | |||
2014-06-15 | CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters. | uruk | |
2014-06-15 | CGE2: Rename caves to scenes. | uruk | |
2014-06-14 | CGE2: Implement snWalk(). | uruk | |
2014-06-14 | CGE2: Implement snReach() and connected functions. | uruk | |
2014-06-13 | CGE2: Rename setCave() to setScene(). | uruk | |
2014-06-13 | CGE2: Implement snCover and snUncover. | uruk | |
Also add and implement expandSprite(). | |||
2014-06-13 | CGE2: Stub snSay again. | uruk | |
2014-06-13 | CGE2: Fix Sprite::ghost and snGhost(). | uruk | |
2014-06-13 | CGE2: Implement snKill(). | uruk | |
Add and implement Sprite::setCave() during the process. | |||
2014-06-10 | CGE2: Implement display of speech bubbles. | uruk | |
The sound code connected to them is still gappy. | |||
2014-06-10 | CGE2: Handle kCmdSetRef. | uruk | |
Fix Snail during the process. | |||
2014-06-09 | CGE2: Implement a couple of command handling functions. | uruk | |
2014-06-08 | CGE2: Handle kCmdNop correctly. | uruk | |
2014-06-08 | CGE2: Reduce number of unhandled commands (seemingly). | uruk | |
2014-06-03 | CGE2: Silence some gcc and cppcheck warnings | Strangerke | |
2014-06-03 | CGE2: nullify some pointers | Strangerke | |
2014-06-03 | CGE2: Silence some gcc warnings | Strangerke | |
2014-05-30 | CGE2: Silence a warning in runCommand | Strangerke | |
2014-05-30 | CGE2: Move an unused variable in a STUB clock, initialize it (in the ↵ | Strangerke | |
comment). That fixes a warning | |||
2014-05-29 | CGE2: Implement snGhost(). | uruk | |
Also implement Sprite::ghost(). | |||
2014-05-29 | CGE2: Implement snSend(). | uruk | |
2014-05-29 | CGE2: Implement snHide(). | uruk | |
2014-05-24 | CGE2: Implement snSound(). | uruk | |
Rework the whole Fx class during the process. The intro animation is working now. | |||
2014-05-24 | CGE2: Implement snRSeq() and snSeq(). | uruk | |
2014-05-24 | CGE2: Some refactoring and fixing regarding runCommand(). | uruk | |
2014-05-23 | CGE2: Partially implement CommandHandler::runCommand(). | uruk | |
2014-05-23 | CGE2: Implement CommandHandler::idle(). | uruk | |
2014-05-23 | CGE2: Start implementation of CommandHandler. | uruk | |
Implement constructor, destructor, addCommand() and add clear() ant _count. | |||
2014-05-19 | CGE2: Implement feedSnail(). | uruk | |
2014-05-13 | CGE2: Instantiate CommandHandler. | uruk | |
2014-05-13 | CGE2: Rename Snail to CommandHandler, expand it. | uruk | |
2014-05-09 | CGE2: Implement CGE2Engine::loadSprite(). | uruk | |
Add Snail during the process and revise or expand a lot of other parts of the engine. |