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path: root/engines/cge2/sound.cpp
AgeCommit message (Collapse)Author
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2014-09-28CGE2: Constify stringsWillem Jan Palenstijn
2014-08-13CGE2: Rename _soundHandle to _sfxHandle.uruk
2014-08-13CGE2: Make impossible to dereference nullptr in sndDigiStart().uruk
2014-08-03CGE2: Some more minor cleanupStrangerke
2014-07-24CGE2: Repair/rename checkSoundHandle().uruk
2014-07-24CGE2: Distinguish SFX from speech when playing sounds.uruk
Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
2014-07-24CGE2: Set speech only/text only/both modes according to Launcher options.uruk
2014-07-22CGE2: Add and use Sound::checkSoundHandle().uruk
2014-07-09CGE2: Fix Sound::open().uruk
2014-07-09CGE2: Implement Sound::open(), add stub for checkSaySwitch().uruk
2014-07-07CGE2: Replace NULL with nullptr everywhere.uruk
2014-06-23CGE2: Implement busy() and revise connected parts of the engine.uruk
2014-06-03CGE2: Fix remaining shadowed variablesStrangerke
2014-06-03CGE2: nullify some pointersStrangerke
2014-05-24CGE2: Implement snSound().uruk
Rework the whole Fx class during the process. The intro animation is working now.
2014-05-01CGE2: Add sound code with working MIDI parts.uruk