Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-24 | CGE2: Repair/rename checkSoundHandle(). | uruk | |
2014-07-24 | CGE2: Distinguish SFX from speech when playing sounds. | uruk | |
Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound. | |||
2014-07-24 | CGE2: Set speech only/text only/both modes according to Launcher options. | uruk | |
2014-07-22 | CGE2: Add and use Sound::checkSoundHandle(). | uruk | |
2014-07-09 | CGE2: Fix Sound::open(). | uruk | |
2014-07-09 | CGE2: Implement Sound::open(), add stub for checkSaySwitch(). | uruk | |
2014-07-07 | CGE2: Replace NULL with nullptr everywhere. | uruk | |
2014-06-23 | CGE2: Implement busy() and revise connected parts of the engine. | uruk | |
2014-06-03 | CGE2: Fix remaining shadowed variables | Strangerke | |
2014-06-03 | CGE2: nullify some pointers | Strangerke | |
2014-05-24 | CGE2: Implement snSound(). | uruk | |
Rework the whole Fx class during the process. The intro animation is working now. | |||
2014-05-01 | CGE2: Add sound code with working MIDI parts. | uruk | |