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path: root/engines/cge2/sound.h
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2014-08-13CGE2: Rename _soundHandle to _sfxHandle.uruk
2014-07-28CGE2: Get rid of more unused variables.uruk
2014-07-24CGE2: Repair/rename checkSoundHandle().uruk
2014-07-24CGE2: Distinguish SFX from speech when playing sounds.uruk
Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
2014-07-22CGE2: Add and use Sound::checkSoundHandle().uruk
2014-05-24CGE2: Implement snSound().uruk
Rework the whole Fx class during the process. The intro animation is working now.
2014-05-01CGE2: Add sound code with working MIDI parts.uruk