Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-08-22 | CGE2: Silence warning about uninitialized variable. | uruk | |
2014-08-03 | CGE2: Some more minor cleanup | Strangerke | |
2014-07-21 | CGE2: Remove Spare::locate(char *file), since it's not used anymore. | uruk | |
2014-07-21 | CGE2: Rework loading of sprites from file. | uruk | |
Now it satisfies the needs described in the last commit's TODO comment. | |||
2014-07-21 | CGE2: Fix the issue of loading sprites with changed _ref. | uruk | |
It fixes the problem with the multiply displayed Vulcanizer after giving him the glasses/basket ball, then saving and loading. | |||
2014-07-18 | CGE2: Silence GCC warnings. | uruk | |
2014-07-17 | CGE2: Smaller revision regarding Spare. | uruk | |
2014-07-04 | CGE2: Fully implement the save/load system. | uruk | |
Now the toolbar is working too after loading. | |||
2014-07-04 | CGE2: Remove unnecessary parameter from Spare::sync(). | uruk | |
2014-07-04 | CGE2: Partially working save/load system. | uruk | |
There's a mayor bug which blocks the toolbar from interaction after loading. To be investigated during the upcoming days. | |||
2014-07-04 | CGE2: Silence warning. | uruk | |
2014-07-04 | CGE2: Heavily rework memory management of Sprites. | uruk | |
Hopefully it will solve a bunch of memory leak problems. Now Spare is a central container, which stores pointers to every Sprite currently used by the engine. Because of that, there's no more need for Queue's clear(). In case of snKill(), it's just a safeguard, since it's only used by the engine to "kill" the speech bubbles, but we will check Spare anyway, so it's the safest this way. | |||
2014-07-02 | CGE2: Fix GCC warning | Strangerke | |
2014-06-29 | CGE2: Implement saving. | uruk | |
2014-06-17 | CGE2: Implement switching between scenes. | uruk | |
Minor modification in Spare again to do so. | |||
2014-06-15 | CGE2: Fix compilation broken by previous commit. | uruk | |
2014-06-14 | CGE2: Rethink Spare::dispose(). | uruk | |
2014-06-10 | CGE2: Handle kCmdSetRef. | uruk | |
Fix Snail during the process. | |||
2014-06-03 | CGE2: nullify some pointers | Strangerke | |
2014-06-02 | CGE2: Add and use Spare::take(). | uruk | |
2014-05-30 | CGE2: Fix several signed/unsigned comparisons | Strangerke | |
2014-05-24 | CGE2: Add isHero(). | uruk | |
2014-05-19 | CGE2: Implement feedSnail(). | uruk | |
2014-05-19 | CGE2: Revise Spare::takeCave(). | uruk | |
2014-05-18 | CGE2: Implement Spare::dispose(), add Spare::update(). | uruk | |
2014-05-18 | CGE2: Revise takeCave(). | uruk | |
2014-05-13 | CGE2: Rename make() to store(). | uruk | |
2014-05-13 | CGE2: Rename take() to locate(). | uruk | |
2014-05-13 | CGE2: Fix Spare. | uruk | |
2014-05-13 | CGE2: Spare: store pointers instead of objects. | uruk | |
2014-05-12 | CGE2: Add Spare. | uruk | |