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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge2
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vga13h.cpp
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Author
2014-06-13
CGE2: Implement snKill().
uruk
2014-06-12
CGE2: Implement FXP code. Still WIP, loadTab to be fixed
Strangerke
2014-06-10
CGE2: Implement display of speech bubbles.
uruk
2014-06-10
CGE2: Implement Sprite::labVal().
uruk
2014-06-08
CGE2: Rework empty-checks of strings.
uruk
2014-06-07
CGE2: Refine implementation of Queue::insert().
uruk
2014-06-06
CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.
uruk
2014-06-06
CGE2: Remove stub from Vga::update().
uruk
2014-06-05
CGE2: Remove _m and xShow() from Bitmap, makeXlat() and killXlat() from Sprite.
uruk
2014-06-04
CGE2: Get rid of _spareQ.
uruk
2014-06-04
CGE2: Remove unnecessary check from Sprite::step().
uruk
2014-06-04
CGE2: Remove useless 'void'
Strangerke
2014-06-04
CGE2: Unstub some code used to move sprites
Strangerke
2014-06-03
CGE2: Fix remaining shadowed variables
Strangerke
2014-06-03
CGE2: Fix some more GCC warnings
Strangerke
2014-06-03
CGE2: nullify some pointers
Strangerke
2014-06-03
CGE2: Silence some gcc warnings
Strangerke
2014-06-03
CGE2: Fix flags synchronization
Strangerke
2014-06-03
CGE2: Fix rounding error, remove (original) debug code
Strangerke
2014-06-02
CGE2: Move then implement Sprite::touch().
uruk
2014-06-02
CGE2: Implement Hero::expand(), move Sprite::works()'s stub to hero.cpp.
uruk
2014-06-01
CGE2: Add display of mouse cursor.
uruk
2014-05-31
CGE2: Reimplement Vga::show().
uruk
2014-05-30
CGE2: Clarify a STUB warning
Strangerke
2014-05-30
CGE2: Silence a warning by adding a safeguard in step()
Strangerke
2014-05-29
CGE2: Implement snGhost().
uruk
2014-05-29
CGE2: Finish implementation of Sprite::setSeq().
uruk
2014-05-29
CGE2: Remove unnecessary comment from vga13h.cpp.
uruk
2014-05-26
CGE2: Rework EncryptedStream::readLine().
uruk
2014-05-26
CGE2: Move things around to fix broken compilation of cross-includes.
uruk
2014-05-24
CGE2: Partially implement Sprite::step().
uruk
2014-05-23
CGE2: Implement Sprite::hide().
uruk
2014-05-23
CGE2: Implement Sprite::show().
uruk
2014-05-23
CGE2: Add mainLoop() and handleFrame().
uruk
2014-05-23
CGE2: Implement Sprite::expand().
uruk
2014-05-19
CGE2: Implement feedSnail().
uruk
2014-05-18
CGE2: Implement Sprite::contract():
uruk
2014-05-18
CGE2: Initialize _actions[] in SprExt's constructor.
uruk
2014-05-17
CGE2: Reimplement backShow().
uruk
2014-05-17
CGE2: Revise Queue.
uruk
2014-05-15
CGE2: Partially implement Sprite::expand().
uruk
2014-05-15
CGE2: Fix ShowTitle().
uruk
2014-05-13
CGE2: Implement Sprite::setShapeList().
uruk
2014-05-13
CGE2: More revision and stubbing in Sprite.
uruk
2014-05-13
CGE2: Rework SprExt, stub more functions of Sprite.
uruk
2014-05-10
CGE2: Implement ~Sprite().
uruk
2014-05-10
CGE2: Implement Sprite::gotoxyz().
uruk
2014-05-10
CGE2: Rework Sprite a bit, make _eye an engine variable.
uruk
2014-05-10
CGE2: Reimplement constructors of Sprite.
uruk
2014-05-09
CGE2: Implement CGE2Engine::loadSprite().
uruk
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