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path: root/engines/cge2/vga13h.cpp
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2014-06-12CGE2: Implement FXP code. Still WIP, loadTab to be fixedStrangerke
2014-06-10CGE2: Implement display of speech bubbles.uruk
The sound code connected to them is still gappy.
2014-06-10CGE2: Implement Sprite::labVal().uruk
2014-06-08CGE2: Rework empty-checks of strings.uruk
2014-06-07CGE2: Refine implementation of Queue::insert().uruk
2014-06-06CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.uruk
Update rest of the code accordingly.
2014-06-06CGE2: Remove stub from Vga::update().uruk
It was for displaying debug lines. May be placed back again later during some debugging.
2014-06-05CGE2: Remove _m and xShow() from Bitmap, makeXlat() and killXlat() from Sprite.uruk
They are not used in CGE2 at all (or used differently).
2014-06-04CGE2: Get rid of _spareQ.uruk
CGE2 uses an instance of Spare instead of it.
2014-06-04CGE2: Remove unnecessary check from Sprite::step().uruk
2014-06-04CGE2: Remove useless 'void'Strangerke
2014-06-04CGE2: Unstub some code used to move spritesStrangerke
2014-06-03CGE2: Fix remaining shadowed variablesStrangerke
2014-06-03CGE2: Fix some more GCC warningsStrangerke
2014-06-03CGE2: nullify some pointersStrangerke
2014-06-03CGE2: Silence some gcc warningsStrangerke
2014-06-03CGE2: Fix flags synchronizationStrangerke
2014-06-03CGE2: Fix rounding error, remove (original) debug codeStrangerke
2014-06-02CGE2: Move then implement Sprite::touch().uruk
Also add stubs for called functions.
2014-06-02CGE2: Implement Hero::expand(), move Sprite::works()'s stub to hero.cpp.uruk
2014-06-01CGE2: Add display of mouse cursor.uruk
The actual click-handling is not working yet.
2014-05-31CGE2: Reimplement Vga::show().uruk
2014-05-30CGE2: Clarify a STUB warningStrangerke
2014-05-30CGE2: Silence a warning by adding a safeguard in step()Strangerke
2014-05-29CGE2: Implement snGhost().uruk
Also implement Sprite::ghost().
2014-05-29CGE2: Finish implementation of Sprite::setSeq().uruk
2014-05-29CGE2: Remove unnecessary comment from vga13h.cpp.uruk
2014-05-26CGE2: Rework EncryptedStream::readLine().uruk
2014-05-26CGE2: Move things around to fix broken compilation of cross-includes.uruk
V2D and V3D are moved to vga13h.h
2014-05-24CGE2: Partially implement Sprite::step().uruk
2014-05-23CGE2: Implement Sprite::hide().uruk
2014-05-23CGE2: Implement Sprite::show().uruk
2014-05-23CGE2: Add mainLoop() and handleFrame().uruk
Also implement connecting things.
2014-05-23CGE2: Implement Sprite::expand().uruk
Add functions: *Bitmap::moveHi() *Bitmap::moveLo() *CGE2Engine::tail() and warning comments to various places during the process. Also add _lab data member to CommandHandler::Command.
2014-05-19CGE2: Implement feedSnail().uruk
2014-05-18CGE2: Implement Sprite::contract():uruk
2014-05-18CGE2: Initialize _actions[] in SprExt's constructor.uruk
2014-05-17CGE2: Reimplement backShow().uruk
2014-05-17CGE2: Revise Queue.uruk
2014-05-15CGE2: Partially implement Sprite::expand().uruk
2014-05-15CGE2: Fix ShowTitle().uruk
Now it REALLY puts the picture to the middle of the screen.
2014-05-13CGE2: Implement Sprite::setShapeList().uruk
2014-05-13CGE2: More revision and stubbing in Sprite.uruk
2014-05-13CGE2: Rework SprExt, stub more functions of Sprite.uruk
2014-05-10CGE2: Implement ~Sprite().uruk
2014-05-10CGE2: Implement Sprite::gotoxyz().uruk
2014-05-10CGE2: Rework Sprite a bit, make _eye an engine variable.uruk
Also move screenToGround() during the process.
2014-05-10CGE2: Reimplement constructors of Sprite.uruk
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
Add Snail during the process and revise or expand a lot of other parts of the engine.
2014-04-29CGE2: Add parts of the graphics code.uruk