Age | Commit message (Collapse) | Author |
|
|
|
Add and implement Sprite::setCave() during the process.
|
|
|
|
The sound code connected to them is still gappy.
|
|
|
|
|
|
|
|
Update rest of the code accordingly.
|
|
It was for displaying debug lines. May be placed back again later during some debugging.
|
|
They are not used in CGE2 at all (or used differently).
|
|
CGE2 uses an instance of Spare instead of it.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Also add stubs for called functions.
|
|
|
|
The actual click-handling is not working yet.
|
|
|
|
|
|
|
|
Also implement Sprite::ghost().
|
|
|
|
|
|
|
|
V2D and V3D are moved to vga13h.h
|
|
|
|
|
|
|
|
Also implement connecting things.
|
|
Add functions:
*Bitmap::moveHi()
*Bitmap::moveLo()
*CGE2Engine::tail()
and warning comments to various places during the process.
Also add _lab data member to CommandHandler::Command.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Now it REALLY puts the picture to the middle of the screen.
|
|
|
|
|
|
|
|
|
|
|
|
Also move screenToGround() during the process.
|
|
|