Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-23 | CGE2: Implement Sprite::show(). | uruk | |
2014-05-23 | CGE2: Add mainLoop() and handleFrame(). | uruk | |
Also implement connecting things. | |||
2014-05-23 | CGE2: Implement Sprite::expand(). | uruk | |
Add functions: *Bitmap::moveHi() *Bitmap::moveLo() *CGE2Engine::tail() and warning comments to various places during the process. Also add _lab data member to CommandHandler::Command. | |||
2014-05-19 | CGE2: Implement feedSnail(). | uruk | |
2014-05-18 | CGE2: Implement Sprite::contract(): | uruk | |
2014-05-18 | CGE2: Initialize _actions[] in SprExt's constructor. | uruk | |
2014-05-17 | CGE2: Reimplement backShow(). | uruk | |
2014-05-17 | CGE2: Revise Queue. | uruk | |
2014-05-15 | CGE2: Partially implement Sprite::expand(). | uruk | |
2014-05-15 | CGE2: Fix ShowTitle(). | uruk | |
Now it REALLY puts the picture to the middle of the screen. | |||
2014-05-13 | CGE2: Implement Sprite::setShapeList(). | uruk | |
2014-05-13 | CGE2: More revision and stubbing in Sprite. | uruk | |
2014-05-13 | CGE2: Rework SprExt, stub more functions of Sprite. | uruk | |
2014-05-10 | CGE2: Implement ~Sprite(). | uruk | |
2014-05-10 | CGE2: Implement Sprite::gotoxyz(). | uruk | |
2014-05-10 | CGE2: Rework Sprite a bit, make _eye an engine variable. | uruk | |
Also move screenToGround() during the process. | |||
2014-05-10 | CGE2: Reimplement constructors of Sprite. | uruk | |
2014-05-09 | CGE2: Implement CGE2Engine::loadSprite(). | uruk | |
Add Snail during the process and revise or expand a lot of other parts of the engine. | |||
2014-04-29 | CGE2: Add parts of the graphics code. | uruk | |