Age | Commit message (Collapse) | Author |
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Add and implement Sprite::setCave() during the process.
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Update rest of the code accordingly.
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They are not used in CGE2 at all (or used differently).
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CGE2 uses an instance of Spare instead of it.
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The actual click-handling is not working yet.
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V2D and V3D are moved to vga13h.h
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Also implement connecting things.
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Also move screenToGround() during the process.
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Add Snail during the process and revise or expand a lot of other parts of the engine.
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