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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge2
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Commit message (
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Author
2014-08-22
CGE2: Silence warning about uninitialized variable.
uruk
2014-08-20
CGE2: Update version in the fallback detection.
uruk
2014-08-13
CGE2: Silence GCC warning.
uruk
2014-08-13
CGE2: Add checkMute().
uruk
This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
2014-08-13
CGE2: Rework sound system.
uruk
2014-08-13
CGE2: Rename _soundHandle to _sfxHandle.
uruk
2014-08-13
CGE2: Fix initVolumeSwitch().
uruk
2014-08-13
CGE2: Initialize _startGameSlot.
uruk
2014-08-13
CGE2: Remove unused variable from System.
uruk
2014-08-13
CGE2: Initialize _h and _w in every constuctor of Bitmap.
uruk
2014-08-13
CGE2: Initialize _maxDist in Hero's constructor.
uruk
2014-08-13
CGE2: Initialize every member in Talk's every constructor.
uruk
2014-08-13
CGE2: Fix possible string overflow in Hero::expand().
uruk
2014-08-13
CGE2: Fix possible string overflow in Bitmap's constructor.
uruk
2014-08-13
CGE2: Fix possible string overflow in setEye().
uruk
2014-08-13
CGE2: Don't allow Sprite::step() to dereference nullptr-s.
uruk
2014-08-13
CGE2: Fix comparing _spr->file against null in runCommand().
uruk
2014-08-13
CGE2: Eliminate inferred misuse of enums in Sprite::labVal().
uruk
2014-08-13
CGE2: Make impossible to dereference nullptr in sndDigiStart().
uruk
2014-08-12
CGE2: Get rid of superflous game name in extra field.
Johannes Schickel
2014-08-12
CGE2: Fix fallback detection.
uruk
2014-08-12
CGE2: Fix compilation
Eugene Sandulenko
2014-08-12
CGE2: Repair FXP's operator=().
uruk
2014-08-11
CGE2: Use snprintf() instead of sprintf().
uruk
2014-08-11
CGE2: Remove unnecessary commented out code.
uruk
2014-08-11
CGE2: Fix some more formatting in vga13h.h.
uruk
2014-08-11
CGE2: Fix EncryptedStream::err().
uruk
2014-08-11
CGE2: Fix formatting in events.cpp.
uruk
2014-08-11
CGE2: Fix formatting in bitmap.h.
uruk
2014-08-11
CGE2: Fix formatting of operators' return values in vga13h.h.
uruk
2014-08-11
CGE2: Return value instead of reference in FXP's operator=.
uruk
2014-08-11
CGE2: Remove unused functions from V2D.
uruk
2014-08-11
CGE2: Remove unnecessary comments from vga13h.h.
uruk
2014-08-11
CGE2: Make matrixes static constants in makeSpeechBubbleTail().
uruk
2014-08-11
CGE2: Make movie() safer.
uruk
2014-08-11
CGE2: Fix comment in runGame().
uruk
2014-08-11
CGE2: Rename XCrpyt() to xCrypt().
uruk
2014-08-11
CGE2: Get rid of detection.h, move things to detection.cpp.
uruk
2014-08-11
CGE2: Add necessary tabs in detection.cpp.
uruk
2014-08-11
CGE2: Change return type of readSint16LE().
uruk
2014-08-11
CGE2: Fix typo in detection.cpp.
uruk
2014-08-11
CGE2: Remove unnecessary #pragma before Sprite::touch().
uruk
2014-08-11
CGE2: Remove unused function from vga13h.cpp.
uruk
2014-08-09
CGE2: Fix canSaveGameStateCurrently().
uruk
2014-08-09
CGE2: Use spaces instead of tabs.
uruk
2014-08-09
CGE2: Remove commented out code from text.cpp.
uruk
2014-08-06
CGE2: Get rid of _keyAlt.
uruk
2014-08-03
CGE2: Rework canSaveGameStateCurrently().
uruk
2014-08-03
CGE2: Properly fade out if the player exits during the intro too.
uruk
2014-08-03
CGE2: Rework the handling of the sound buttons on the toolbar.
uruk
Also keep in sync the volume settings and the audio mode of the game and the settings in the Launcher.
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