Age | Commit message (Expand) | Author |
2014-08-13 | CGE2: Initialize _maxDist in Hero's constructor. | uruk |
2014-08-13 | CGE2: Initialize every member in Talk's every constructor. | uruk |
2014-08-13 | CGE2: Fix possible string overflow in Hero::expand(). | uruk |
2014-08-13 | CGE2: Fix possible string overflow in Bitmap's constructor. | uruk |
2014-08-13 | CGE2: Fix possible string overflow in setEye(). | uruk |
2014-08-13 | CGE2: Don't allow Sprite::step() to dereference nullptr-s. | uruk |
2014-08-13 | CGE2: Fix comparing _spr->file against null in runCommand(). | uruk |
2014-08-13 | CGE2: Eliminate inferred misuse of enums in Sprite::labVal(). | uruk |
2014-08-13 | CGE2: Make impossible to dereference nullptr in sndDigiStart(). | uruk |
2014-08-12 | CGE2: Get rid of superflous game name in extra field. | Johannes Schickel |
2014-08-12 | CGE2: Fix fallback detection. | uruk |
2014-08-12 | CGE2: Fix compilation | Eugene Sandulenko |
2014-08-12 | CGE2: Repair FXP's operator=(). | uruk |
2014-08-11 | CGE2: Use snprintf() instead of sprintf(). | uruk |
2014-08-11 | CGE2: Remove unnecessary commented out code. | uruk |
2014-08-11 | CGE2: Fix some more formatting in vga13h.h. | uruk |
2014-08-11 | CGE2: Fix EncryptedStream::err(). | uruk |
2014-08-11 | CGE2: Fix formatting in events.cpp. | uruk |
2014-08-11 | CGE2: Fix formatting in bitmap.h. | uruk |
2014-08-11 | CGE2: Fix formatting of operators' return values in vga13h.h. | uruk |
2014-08-11 | CGE2: Return value instead of reference in FXP's operator=. | uruk |
2014-08-11 | CGE2: Remove unused functions from V2D. | uruk |
2014-08-11 | CGE2: Remove unnecessary comments from vga13h.h. | uruk |
2014-08-11 | CGE2: Make matrixes static constants in makeSpeechBubbleTail(). | uruk |
2014-08-11 | CGE2: Make movie() safer. | uruk |
2014-08-11 | CGE2: Fix comment in runGame(). | uruk |
2014-08-11 | CGE2: Rename XCrpyt() to xCrypt(). | uruk |
2014-08-11 | CGE2: Get rid of detection.h, move things to detection.cpp. | uruk |
2014-08-11 | CGE2: Add necessary tabs in detection.cpp. | uruk |
2014-08-11 | CGE2: Change return type of readSint16LE(). | uruk |
2014-08-11 | CGE2: Fix typo in detection.cpp. | uruk |
2014-08-11 | CGE2: Remove unnecessary #pragma before Sprite::touch(). | uruk |
2014-08-11 | CGE2: Remove unused function from vga13h.cpp. | uruk |
2014-08-09 | CGE2: Fix canSaveGameStateCurrently(). | uruk |
2014-08-09 | CGE2: Use spaces instead of tabs. | uruk |
2014-08-09 | CGE2: Remove commented out code from text.cpp. | uruk |
2014-08-06 | CGE2: Get rid of _keyAlt. | uruk |
2014-08-03 | CGE2: Rework canSaveGameStateCurrently(). | uruk |
2014-08-03 | CGE2: Properly fade out if the player exits during the intro too. | uruk |
2014-08-03 | CGE2: Rework the handling of the sound buttons on the toolbar. | uruk |
2014-08-03 | CGE2: Some repair in Bitmap::code(). | uruk |
2014-08-03 | CGE2: Some more minor cleanup | Strangerke |
2014-08-03 | CGE2: Remove #if 0-s. | uruk |
2014-08-03 | CGE2: Rearrange content of saveload.cpp and cge2.h a bit. | uruk |
2014-08-03 | CGE2: Misc cleanup | Strangerke |
2014-08-03 | CGE2: Add autosave functionality. | uruk |
2014-08-03 | CGE2: Add RTL support. | uruk |
2014-08-03 | CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost(). | uruk |
2014-08-03 | CGE2: Silence GCC warning concerning destructors of Choice's children. | uruk |
2014-08-03 | CGE2: Fix memory leak concerning the quit menu. | uruk |