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2014-07-22CGE2: Add and use Sound::checkSoundHandle().uruk
2014-07-22CGE2: Fix error introduced by previous commit.uruk
2014-07-22CGE2: Fix snSound().uruk
2014-07-22CGE2: Rename _commandStat to _soundStat.uruk
2014-07-21CGE2: Remove Spare::locate(char *file), since it's not used anymore.uruk
2014-07-21CGE2: Rework loading of sprites from file.uruk
Now it satisfies the needs described in the last commit's TODO comment.
2014-07-21CGE2: Fix the issue of loading sprites with changed _ref.uruk
It fixes the problem with the multiply displayed Vulcanizer after giving him the glasses/basket ball, then saving and loading.
2014-07-18CGE2: Rework snSetRef().uruk
2014-07-18CGE2: Silence GCC warnings.uruk
2014-07-17CGE2: Use locate instead() of take() in CGE2Eninge::locate().uruk
It fixes the regression with the hole of the sign post on the ground from scene 6 and the display bug in the hospital.
2014-07-17CGE2: Add destructor to Hero().uruk
Hopefully it will cut short the leak problems with _dim[].
2014-07-17CGE2: Initialize _wideSpace in InfoLine's constructor.uruk
2014-07-17CGE2: Use locate() instead of take() where possible.uruk
2014-07-17CGE2: Smaller revision regarding Spare.uruk
2014-07-17CGE2: Get rid of _sprite.uruk
2014-07-17CGE2: Fix memory leak regarding Sprite::ghost().uruk
uint8 *v = new uint8; was the faulty line in Sprite::ghost(), and it should be released right here.
2014-07-15CGE2: Rework getText() so it works nicely with offUse().uruk
2014-07-15CGE2: Add Hero::contract().uruk
Fix the crash introduced by previous commit on the second scene.
2014-07-15CGE2: Try a different approach regarding _dim.uruk
Now it doesn't crash the hospital scene, but I am not entirely sure it's totally leak-free...
2014-07-15CGE2: Some rework in snailStrangerke
2014-07-15CGE2: Implement snRoom().uruk
2014-07-15CGE2: Fix the intro animation.uruk
2014-07-15CGE2: Get rid of _mode.uruk
2014-07-15CGE2: Remove unnecessary comment from sceneUp().uruk
2014-07-15CGE2: Hopefully fix a memory leak problem regarding Hero::_dim;uruk
2014-07-14CGE2: Unstub CommandHandler::reset().uruk
2014-07-14CGE2: Unstub showTitle().uruk
2014-07-14CGE2: Remove unused classes from vga13h.uruk
2014-07-14CGE2: Unstub movie().uruk
2014-07-14CGE2: Remove unnecessary comment from ~Vga().uruk
2014-07-09CGE2: Silence a GCC warning, reduce the scope of a variableStrangerke
2014-07-09CGE2: Hook handling of F10 into the Keyboard::getKey().uruk
2014-07-09CGE2: Remove unnecessary stub from Keyboard's constructor.uruk
2014-07-09CGE2: Set widespace for Inf text, update first line of info text in CGE.SAYStrangerke
2014-07-09CGE2: Implement the keyboard handlerStrangerke
2014-07-09CGE2: Remove unnecessary stub from loadHeroes().uruk
2014-07-09CGE2: Remove unused local variable from loadScript().uruk
2014-07-09CGE2: Remove unnecessary stub from cge2_main().uruk
2014-07-09CGE2: Fix Sound::open().uruk
2014-07-09CGE2: Implement Sound::open(), add stub for checkSaySwitch().uruk
2014-07-09CGE2: Add option for enabling color blind mode from the Launcher.uruk
2014-07-09CGE2: Remove unnecessary stub from run().uruk
2014-07-09CGE2: Rework number().uruk
2014-07-09CGE2: Implement switchVox() and switchCap().uruk
2014-07-09CGE2: Implement switchColorMode().uruk
2014-07-08CGE2: Comment out Hero::contract() for now.uruk
2014-07-08CGE2: Rework CGE2Engine::locate().uruk
2014-07-08CGE2: Fix GCC warning, rewrite Text::clear()Strangerke
2014-07-07CGE2: Add extra clipping to Bitmap::hidePaul Gilbert
2014-07-07CGE2: Fix another probable memory-leak source.uruk