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AgeCommit message (Expand)Author
2011-07-12CGE: Converted SprExt::_Seq to use dynamically allocated dataPaul Gilbert
2011-07-12CGE: Suppress isVga() and memType()Strangerke
2011-07-12CGE: Implement snGhost by splitting _m field in two. Some cleanup.Strangerke
2011-07-11CGE: Reverted last commit due to extra memory leaksPaul Gilbert
2011-07-11CGE: Standardised Sprite::seq on always allocating/freeing dataPaul Gilbert
2011-07-10CGE: Fix cursor to show on-screen once the game startsPaul Gilbert
2011-07-10CGE: More fixes for free/delete[] mismatchesPaul Gilbert
2011-07-10CGE: Bugfix for correctly flagging key releasePaul Gilbert
2011-07-10CGE: Bugfixes for some crashesPaul Gilbert
2011-07-10CGE: Fixed the display of text in the name entry dialogPaul Gilbert
2011-07-10CGE: A few more fixes for memory leaks identified by ValgrindPaul Gilbert
2011-07-10CGE: Fix Valgrind identified errorsPaul Gilbert
2011-07-10CGE: Removed some accidentally added debugging statementsPaul Gilbert
2011-07-10CGE: Fixed more free/delete[] mismatches identified by ValgrindPaul Gilbert
2011-07-10CGE: Fix several allocation mismatches and Valgrind issuesPaul Gilbert
2011-07-10CGE: Added extra event processing call to fix non-responsiveness when running...Paul Gilbert
2011-07-10CGE: Fixed compiler warningPaul Gilbert
2011-07-10CGE: Removed the definition of the now unused SavTab structurePaul Gilbert
2011-07-10CGE: Changed Sprite::contract to always destroy the sprite arrayPaul Gilbert
2011-07-10CGE: Created PocLight class to encapsulate the LI sprite arrayPaul Gilbert
2011-07-10CGE: Create Spike class to encapsulate the SP spite arrayPaul Gilbert
2011-07-10CGE: Created a CavLight class to encapsulate the PR sprite arrayPaul Gilbert
2011-07-10CGE: Mouse MC sprite array into the Mouse classPaul Gilbert
2011-07-10CGE: Created a HorizLine stub class to hold the HL sprite arrayPaul Gilbert
2011-07-10CGE: Moved MB sprite array into Square classPaul Gilbert
2011-07-10CGE: Implemented code for saving games, removing the need for the SavTab arrayPaul Gilbert
2011-07-09CGE: replace the 2 memcpy previously used by a memmoveStrangerke
2011-07-09CGE: Cleanup: rename a couple of forgotten class membersStrangerke
2011-07-09CGE: replace some 'tricky replicate lines' memcpy by two, in order to avoid o...Strangerke
2011-07-08CGE: Rename Mouse classStrangerke
2011-07-07CGE: Remove unused variableeriktorbjorn
2011-07-07CGE: Remove "bitmaps" filesStrangerke
2011-07-07CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters...Strangerke
2011-07-07CGE: Cleanup and renaming. Also move some static and global functions to CGEE...Strangerke
2011-07-05CGE: Minor bugfixes for game loadingPaul Gilbert
2011-07-05CGE: Rearrange engine setup so sprite arrays are setup before they're neededPaul Gilbert
2011-07-05CGE: Fix synchronising Sprite::_seqPtr to be a signed int16Paul Gilbert
2011-07-05CGE: _hero isn't meant to be instantiated during the engine setupPaul Gilbert
2011-07-05CGE: Implement random number sourcePaul Gilbert
2011-07-05CGE: Bugfix for ProgName methodPaul Gilbert
2011-07-05CGE: Converted loadGame to use the ScummVM serialiserPaul Gilbert
2011-07-05CGE: Started work on endifying savegame loadingPaul Gilbert
2011-07-04CGE: This ends the first renaming pass. Also move some functions to CGEEngineStrangerke
2011-07-03CGE: Even more renaming (WIP)Strangerke
2011-07-03CGE: Compilation fix after mergePaul Gilbert
2011-07-03CGE: Bugfix for keyboard entryPaul Gilbert
2011-07-03CGE: Implemented code for game tickPaul Gilbert
2011-07-03CGE: Some more renaming (WIP)Strangerke
2011-07-03CGE: Fix some memory leaksPaul Gilbert
2011-07-03CGE: Fixed code using memory overruns to do duplicationPaul Gilbert