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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge
Age
Commit message (
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Author
2011-07-07
CGE: Remove unused variable
eriktorbjorn
2011-07-07
CGE: Remove "bitmaps" files
Strangerke
2011-07-07
CGE: Some cleanup: Move some static functions to CGEEngine, remove ↵
Strangerke
parameters to GetText, rename members of SavTab
2011-07-07
CGE: Cleanup and renaming. Also move some static and global functions to ↵
Strangerke
CGEEngine.
2011-07-05
CGE: Minor bugfixes for game loading
Paul Gilbert
2011-07-05
CGE: Rearrange engine setup so sprite arrays are setup before they're needed
Paul Gilbert
2011-07-05
CGE: Fix synchronising Sprite::_seqPtr to be a signed int16
Paul Gilbert
2011-07-05
CGE: _hero isn't meant to be instantiated during the engine setup
Paul Gilbert
2011-07-05
CGE: Implement random number source
Paul Gilbert
2011-07-05
CGE: Bugfix for ProgName method
Paul Gilbert
2011-07-05
CGE: Converted loadGame to use the ScummVM serialiser
Paul Gilbert
2011-07-05
CGE: Started work on endifying savegame loading
Paul Gilbert
2011-07-04
CGE: This ends the first renaming pass. Also move some functions to CGEEngine
Strangerke
2011-07-03
CGE: Even more renaming (WIP)
Strangerke
2011-07-03
CGE: Compilation fix after merge
Paul Gilbert
2011-07-03
CGE: Bugfix for keyboard entry
Paul Gilbert
2011-07-03
CGE: Implemented code for game tick
Paul Gilbert
2011-07-03
CGE: Some more renaming (WIP)
Strangerke
2011-07-03
CGE: Fix some memory leaks
Paul Gilbert
2011-07-03
CGE: Fixed code using memory overruns to do duplication
Paul Gilbert
2011-07-03
CGE: Fixed GCC compiler warnings
Paul Gilbert
2011-07-03
CGE: Fix GCC compiler warnings
Paul Gilbert
2011-07-03
CGE: Removed C standard library includes
Paul Gilbert
2011-07-03
CGE: Removed code for boot sector based copy protection check
Paul Gilbert
2011-07-03
CGE: Implemented BITMAP::Hide method
Paul Gilbert
2011-07-02
CGE: Removed unused NumStr() function.
eriktorbjorn
It was used, until my previous commit. :-)
2011-07-02
CGE: Simplify error() calls
eriktorbjorn
This also silences a few GCC warnings.
2011-07-02
CGE: Some more renaming (WIP)
Strangerke
2011-07-02
CGE: Bugfix for wrapping event queue when it reaches the 256th event
Paul Gilbert
2011-07-02
CGE: Fix for crash in BITMAP::solidAt when negative co-ordinates passed
Paul Gilbert
2011-07-02
CGE: Added code for Mouse::On and Mouse::Off
Paul Gilbert
2011-07-02
CGE: Hooked up mouse event handler
Paul Gilbert
2011-07-02
CGE: Graceful exit rather than an error
Paul Gilbert
2011-07-02
CGE: Fix naming of touch() virtual methods, and fixed keyboard handling
Paul Gilbert
2011-07-02
CGE: Created an EventManager class and hooked it up to the Keyboard class
Paul Gilbert
2011-07-02
CGE: Changed MOUSE class from using static fields to an instantiated class
Paul Gilbert
2011-07-02
CGE: Added engine prefix to header file #defines
Paul Gilbert
2011-07-02
CGE: Merged mouse.* and keybd.* files to centralise event handling
Paul Gilbert
2011-07-02
CGE: Fix problem with calculating box sizes for text strings
Paul Gilbert
2011-07-02
CGE: Bugfix to correctly reset wait timeouts when done
Paul Gilbert
2011-07-02
CGE: Some more renaming (WIP)
Strangerke
2011-07-01
CGE: Reimplemented game timer from using thread to using getMillis()
Paul Gilbert
2011-07-01
CGE: Fix initialisation of the MOUSE class
Paul Gilbert
2011-07-01
CGE: Palette fixes so that first screen shows correctly
Paul Gilbert
2011-07-01
CGE: Some more renaming (wip)
Strangerke
2011-06-30
CGE: Some more renaming (wip)
Strangerke
2011-06-29
CGE: Some more renaming (wip)
Strangerke
2011-06-29
CGE: Misc cleanup (provided by Digitall)
Strangerke
2011-06-29
CGE: Removed Mouse from VGA::ShowQ to prevent crashes in the movie player
Paul Gilbert
2011-06-29
CGE: Cleanup : Start renaming. Add BMPLoad() function
Strangerke
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