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2011-07-10CGE: Fixed compiler warningPaul Gilbert
2011-07-10CGE: Removed the definition of the now unused SavTab structurePaul Gilbert
2011-07-10CGE: Changed Sprite::contract to always destroy the sprite arrayPaul Gilbert
2011-07-10CGE: Created PocLight class to encapsulate the LI sprite arrayPaul Gilbert
2011-07-10CGE: Create Spike class to encapsulate the SP spite arrayPaul Gilbert
2011-07-10CGE: Created a CavLight class to encapsulate the PR sprite arrayPaul Gilbert
2011-07-10CGE: Mouse MC sprite array into the Mouse classPaul Gilbert
2011-07-10CGE: Created a HorizLine stub class to hold the HL sprite arrayPaul Gilbert
2011-07-10CGE: Moved MB sprite array into Square classPaul Gilbert
2011-07-10CGE: Implemented code for saving games, removing the need for the SavTab arrayPaul Gilbert
2011-07-09CGE: replace the 2 memcpy previously used by a memmoveStrangerke
(thanks eriktorbjorn for pointing that out)
2011-07-09CGE: Cleanup: rename a couple of forgotten class membersStrangerke
2011-07-09CGE: replace some 'tricky replicate lines' memcpy by two, in order to avoid ↵Strangerke
overlapping
2011-07-08CGE: Rename Mouse classStrangerke
2011-07-07CGE: Remove unused variableeriktorbjorn
2011-07-07CGE: Remove "bitmaps" filesStrangerke
2011-07-07CGE: Some cleanup: Move some static functions to CGEEngine, remove ↵Strangerke
parameters to GetText, rename members of SavTab
2011-07-07CGE: Cleanup and renaming. Also move some static and global functions to ↵Strangerke
CGEEngine.
2011-07-05CGE: Minor bugfixes for game loadingPaul Gilbert
2011-07-05CGE: Rearrange engine setup so sprite arrays are setup before they're neededPaul Gilbert
2011-07-05CGE: Fix synchronising Sprite::_seqPtr to be a signed int16Paul Gilbert
2011-07-05CGE: _hero isn't meant to be instantiated during the engine setupPaul Gilbert
2011-07-05CGE: Implement random number sourcePaul Gilbert
2011-07-05CGE: Bugfix for ProgName methodPaul Gilbert
2011-07-05CGE: Converted loadGame to use the ScummVM serialiserPaul Gilbert
2011-07-05CGE: Started work on endifying savegame loadingPaul Gilbert
2011-07-04CGE: This ends the first renaming pass. Also move some functions to CGEEngineStrangerke
2011-07-03CGE: Even more renaming (WIP)Strangerke
2011-07-03CGE: Compilation fix after mergePaul Gilbert
2011-07-03CGE: Bugfix for keyboard entryPaul Gilbert
2011-07-03CGE: Implemented code for game tickPaul Gilbert
2011-07-03CGE: Some more renaming (WIP)Strangerke
2011-07-03CGE: Fix some memory leaksPaul Gilbert
2011-07-03CGE: Fixed code using memory overruns to do duplicationPaul Gilbert
2011-07-03CGE: Fixed GCC compiler warningsPaul Gilbert
2011-07-03CGE: Fix GCC compiler warningsPaul Gilbert
2011-07-03CGE: Removed C standard library includesPaul Gilbert
2011-07-03CGE: Removed code for boot sector based copy protection checkPaul Gilbert
2011-07-03CGE: Implemented BITMAP::Hide methodPaul Gilbert
2011-07-02CGE: Removed unused NumStr() function.eriktorbjorn
It was used, until my previous commit. :-)
2011-07-02CGE: Simplify error() callseriktorbjorn
This also silences a few GCC warnings.
2011-07-02CGE: Some more renaming (WIP)Strangerke
2011-07-02CGE: Bugfix for wrapping event queue when it reaches the 256th eventPaul Gilbert
2011-07-02CGE: Fix for crash in BITMAP::solidAt when negative co-ordinates passedPaul Gilbert
2011-07-02CGE: Added code for Mouse::On and Mouse::OffPaul Gilbert
2011-07-02CGE: Hooked up mouse event handlerPaul Gilbert
2011-07-02CGE: Graceful exit rather than an errorPaul Gilbert
2011-07-02CGE: Fix naming of touch() virtual methods, and fixed keyboard handlingPaul Gilbert
2011-07-02CGE: Created an EventManager class and hooked it up to the Keyboard classPaul Gilbert
2011-07-02CGE: Changed MOUSE class from using static fields to an instantiated classPaul Gilbert